Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have tried compiling my IOS games with the latest android exporter, and none of them work.
    I am testing on a LG optimus 2x device running 2.3.4

    Hungry fish runs but has hidden/missing objects Please login to see this link.
    Boundling doesn't work because it requires array files from binary data
    Topple has hidden/missing objects, lag, and sometimes get a "force close / wait" dialog.

    Epic Stack crashed startup:
    12-19 16:06:50.464: E/AndroidRuntime(3914): FATAL EXCEPTION: main
    12-19 16:06:50.464: E/AndroidRuntime(3914): java.lang.NullPointerException
    12-19 16:06:50.464: E/AndroidRuntime(3914): at Events.CEventProgram.compute_TimerEvents(CEventProgram.java:1296)
    12-19 16:06:50.464: E/AndroidRuntime(3914): at RunLoop.CRun.f_GameLoop(CRun.java:4905) [...]
    I then removed the fade effects and got "java.lang.SecurityException: Requires VIBRATE permission".
    So i added the vibrate permission, and now it works when i use "fit inside (black bars)"
    except there are hidden/missing objects (and the bars are white).
    But what i really want to use is "fit inside and adjust window size", but then it stretches vertically about 200% (my app is in Portrait mode).

    Please login to see this link. =)

    Edited 2 times, last by SoftWarewolf: new bugs (December 19, 2012 at 3:43 PM).

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