I have a very big problem with MMF2 mixed up directional shooting . Any help will be much more than welcome ! ? I am trying to fix it out 3 days now and i can't . i am making a very very good looking Turrican game and i stuck only to this :
Example : When I hold up x change my normal shooting movement and shooting on 360 degrees with 32 frames animation and all the 32 directions with left and right key and when i am leaving x returns to the normal animation frame BUT there is the mistake of MMF2 i believe : The animation is right and reset but the shooting state stuck to the previous angle and movement when hit again z or x . Z is [normal shooting].
Example 2 : When i hit x and left arrow and did any degree shooting and when i am leaving shooting and then hit again x shoots from the previous angle .... this is terrible wrong because as all we know 2 movements shooting must not effect each other remember the previous shooting angle .... and this is what i am trying to figure out ... One trick or something to reset the 360 movement and it's directions when the flag is off anyone like Turrican iclick back on 2008 . The writer lost the source as he said .. and i want to do the original surround shooting and casual shooting without mixing with each other like original Turrican games .... please help me somebody and Merry Christmas to all !!!