Also, is there any way to get the collision layer of a tilemap viewport object to act as solid when interacting with Fusions 8-direction movement? If not, any suggestions for how to accomplish it via events?
Thanks,
Mike
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Open a TicketAlso, is there any way to get the collision layer of a tilemap viewport object to act as solid when interacting with Fusions 8-direction movement? If not, any suggestions for how to accomplish it via events?
Thanks,
Mike
BrashMonkey:
Yes there is, check the Multiple Tilesets example line #70
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AFAIK you can only use box collisions with an active, there is a bug if you use overlapping a layer
Tiled Map Loader #14
Wow... I missed 3 releases
What's new?
Hi RootKernal,
I can confirm that map layers that use filpped tiles now show up in the tilemap viewport, BUT the tiles are not flipped...they are displayed un-altered. Hopefully conceptgame can work his image-flipping magic on the tilemap viewport extension.
Thanks very much for the update!
Cheers.
-Mike
Indeed, this is just a "loader", you can use the expression "Is tile flipped horizontally/vertically/diagonally" to check for the flip state
(And yes all conditions are actually expressions taking whether 1 = True, 0 = False)
When you say "diagonally", do you mean rotated in increments of 90 degrees, or can square tiles actually be made into diamonds?
Thanks,
mike
this example would work perfectly for me, if my tiles weren't 360 x 482 (large isometric tiles). It chugs when I load a map, even a basic one with just a floor placed and no terrain data
Hi welldone !
is it a chance to have a html5 support ?
I've recently switched over to using this extension instead of my own Tiled map loader due to speed and complexity issues that were plaguing my system, however I can't seem to get it to load any maps that aren't placed in the same directory as the executable.
ie: Apppath$ + "data\maps\map.tmx", fails to load the map, it doesn't even trigger the map loaded event.
I can work around this, however it seems like an odd issue, am I missing something here?
Edit: Apparently I was just using the wrong compression setting in my maps.
I cannot get CF2.5 to recognize this extension, despite both Extensions and Data\Runtime having "TiledMapLoader.mfx" files in them, as usual. Am I missing something?
Try the unicode folder in each.
Marv
Still won't recognize that I have the extensions.
Try upgrading your Fusion build?
It's the steam version, so it should automatically be the newest stable version.
In that case, you probably have a missing VS Runtime Redistributable? Probably VS2010 or 2008.
It's the steam version, so it should automatically be the newest stable version.
I'm also running on the Steam version and the extension appears correctly, In the latest version (TiledMapLoader14) there is an extra folder MFX, maybe you put this one in CTF2.5
Any chance this extension could be updated to take into account if a tileset is made using the "Collection of Images" option? Right now it spits out an error because it can't find the tileset's tileset image, no way to ignore the error.
How can i change the position of the layer to follow the player? I need to control the layers position to make parallax scroll.
Any chance of adding support for Tiled 1.0? It adds layer groups, which are pretty handy; unfortunately they don't work with the current version of the loader. I've hacked in enough partial support to use groups in my project, but it would be nice to have an "on layer group loaded" condition and access to group properties and such.
Really cool extension, congrats on that one. Any chances of closer integration with TileMap object so it can bind to a TileMap object and feed data directly into its structures (in other words no need to load tilesets/tiles directly unless you're aiming for a specific effect)?
So things like this:
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won't be necessary.
Again, these conditions and events should remain as an option when you're going for a specific effect or not using tile map extension, but basic setup should be as simple as:
- Bind Tiled Loader to Tile Map
- Load map (map name) into tilemap object.
No idea how hard it would be to implement and probably would need a bit of cooperation with Looki regarding how to access Tile Map extension internal structures, but I think it'd be worth it for the sake of ease of use.
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Almightyzentaco (Fusion 2.5 Tutorials)
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