Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Also, is there any way to get the collision layer of a tilemap viewport object to act as solid when interacting with Fusions 8-direction movement? If not, any suggestions for how to accomplish it via events?

    Thanks,
    Mike

  • Hi RootKernal,
    I can confirm that map layers that use filpped tiles now show up in the tilemap viewport, BUT the tiles are not flipped...they are displayed un-altered. Hopefully conceptgame can work his image-flipping magic on the tilemap viewport extension.

    Thanks very much for the update!

    Cheers.
    -Mike

  • Indeed, this is just a "loader", you can use the expression "Is tile flipped horizontally/vertically/diagonally" to check for the flip state :)
    (And yes all conditions are actually expressions taking whether 1 = True, 0 = False)

  • this example would work perfectly for me, if my tiles weren't 360 x 482 (large isometric tiles). It chugs when I load a map, even a basic one with just a floor placed and no terrain data

  • I've recently switched over to using this extension instead of my own Tiled map loader due to speed and complexity issues that were plaguing my system, however I can't seem to get it to load any maps that aren't placed in the same directory as the executable.

    ie: Apppath$ + "data\maps\map.tmx", fails to load the map, it doesn't even trigger the map loaded event.

    I can work around this, however it seems like an odd issue, am I missing something here?

    Edit: Apparently I was just using the wrong compression setting in my maps.

    Edited once, last by Shadoku (October 17, 2016 at 9:56 AM).

  • Any chance this extension could be updated to take into account if a tileset is made using the "Collection of Images" option? Right now it spits out an error because it can't find the tileset's tileset image, no way to ignore the error.

  • Any chance of adding support for Tiled 1.0? It adds layer groups, which are pretty handy; unfortunately they don't work with the current version of the loader. I've hacked in enough partial support to use groups in my project, but it would be nice to have an "on layer group loaded" condition and access to group properties and such.

  • Really cool extension, congrats on that one. Any chances of closer integration with TileMap object so it can bind to a TileMap object and feed data directly into its structures (in other words no need to load tilesets/tiles directly unless you're aiming for a specific effect)?

    So things like this:
    Please login to see this picture.
    won't be necessary.

    Again, these conditions and events should remain as an option when you're going for a specific effect or not using tile map extension, but basic setup should be as simple as:

    - Bind Tiled Loader to Tile Map
    - Load map (map name) into tilemap object.

    No idea how hard it would be to implement and probably would need a bit of cooperation with Looki regarding how to access Tile Map extension internal structures, but I think it'd be worth it for the sake of ease of use.

    There are no impossible things, there is only lack of skill needed to complete the task.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!