I am using 2 effects objects : Parallaxer And Water Surface MMF2 extensions . When i turned my application to Direct 8 Or 9 3D these 2 objects became invisible And useless ! Any ideas how to activate them again or some sort of another version for both ? I am using HWA version with Radeon HD6450 ! On standard display mode these two object working fine but not with direct 3D displays !!!! I discover that at the end none of my extensions working not a single one with direct 3D displays ... any comments or help ???
Paralaxer And Surface objects : Direct 3D Incompatible !!!!
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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MMF2 has it's flaws after all ! None can help so the program needs further work to be perfect with Direct 3D technology
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I doubt anyone is responding because these extensions pretty much are not used by anyone. You are right that the Water Surface extension doesn't work in HWA. That's because it was developed several years ago. A simple forum search for "water surface object" turned up this thread in which a solution using a shader was given:
Please login to see this link.Also a simple search for "parallaxer" turned up this thread:
Please login to see this link.It shows who created the extension (Andos) and that it was not optimized for HWA because it was created in 2008, before the HWA version of MMF2 even existed. For the most part you could create parallaxing effects easily by just moving objects and different increments... But if you really are desperately in need of this object to be HWA optimized, you might want to contact the guy who made it (Andos) and politely request that he optimize it for HWA.
You can't really blame MMF for this... it isn't flawed because 5 year old third party extensions aren't optimized for hardware acceleration.
Also I feel like you could have just as easily found this information yourself instead of wasting time posting this thread and then waiting a full day for a response... I found all of this info in less than 5 minutes with the simplest of forum searches.
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I know all of this matter my friend in less than 1 second !!! Don't blame me because i want 2 or 3 extensions to work with MMF2 + Direct 3D !!! . If the program is not capable of being compatible with both old and new extensions this is a con not a pro and this is Just my opinion . But if you have an extension recreate the water or flame or parallaxer with MMF2 And Direct 3D just help . Or ONLY extensions generally working with Direct 3D ! Thanks for your concern
PS : Of course i am not kidding around or wait a whole da y
i am working rapidly on my a whole new Turrican project
Thanks again
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It isn't MMF2's fault though... The extensions were created before MMF2 had HWA. You can still use the extensions... just not with HWA. Clickteam does not create all of the extensions, that's why I said "third party". The extensions were just created by the community... and therefore are not always going to work with every new version of MMF2. If I were you, I wouldn't rely too heavily on extensions. They are nice, and sometimes you simply need them in order to create something... but if you rely on them too heavily, you take the risk of running into a dead end. You also run into the problem that not all extensions are going to work with the platforms you want to export to. Some extensions won't work with Flash exporter... some won't work with iOS, etc.
If you can avoid using extensions, you should.
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Hi,
I have no idea what your problem with Surface is, it should work just fine in HWA. In fact, I released a new version today that definitely works in HWA since I implemented a HWA-only feature.
Please try this version:
Please login to see this link.
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Hello sir
No it's not working even with this version . I replaced the extension with your new but when switch to Direct 3d 8 or 9 the same all over again it saws me black space ....
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