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  • So, I have a qualifier in my game that contains all the enemy projectiles (Group.Arrows). However, I've been planning to make an attack that would deflect enemy projectiles back at the enemy that fired it. I have the reflection part figured out, but I want to make it so when a projectile is reflected, it switches from a Enemy Projectile (Group.Arrows) to a Player Projectile (Group.Bullets). Any ideas?

  • You cannot switch qualifiers during runtime.

    What you can do is that you can give each enemy/player projectile an Alterable String which lets say is named "Projectile Type".

    So when the object is initially created, you set the value for the Projectile Type to its type (enemy/player respectively) then when any kind of reflection is done, simply re-change it to the opposing value. With this method, you could "change" qualifiers without literally changing the qualifiers during runtime. The only thing code-wise that would have to be changed is that all instances of "Qualifier.Arrow" and "Qualifier.Bullets" would need to be replaced with "Object's ObjectName Projectile Type = Enemy" and "Object's ObjectName Projectile Type = Player"

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