Game is in trial mode? Can player purchase game?

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  • I looked at some threads regarding these and they were no help what so ever and i also read the help file in MMf2 and it was also no help. So do i need to have the "game is in trial mode" condition in every frame? Or just at the beginning? Can someone please elaborate on this? And can player purchase game? Do i need that in every frame as well? Cause I'm done with my game, i just need to add these two things into it. And I'm not sure what exactly I'm suppose to do. Thank you.

  • You only need to have "game in trial mode" in frames where the behavior of your game is different (limited) in trial. If the frame behaves the same, you dont need it. Same for the other condition : it all depends on what you plan for the trial version compared to the full version.

    Francois
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  • Ok, so is there anyway to make a frame inaccessible unless you purchase the full game? Or is the "game in trial mode." A code in which a frame is inaccessible? And the frames that are accessible are the ones i put "player can purchase game" in correct?

  • Game in trial mode will allow you to detect that the user has NOT bought the game. So, yes, use it to hide parts of your game. If it is false, it means that the player did purchase the game.
    "Player can purchase game" indicates that the market interface can be shown. It is up to you to display it with an Action.

    Francois
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  • Ok thanks Francois. So for the "player can purchase game." What exactly do i put as the condition? I tried doing.
    Player can purchase game.
    Then "retrieve data from object."
    Then "Player presses A button."
    When i try to do the code, i get a syntax error.
    Is there some other way i am suppose to write that code for the action?

  • Player can purchase game
    Detect that the user presses on the "Purchase" button
    - Gamer Services object / Open Marketplace, indicating which player (controller) is playing at the time.
    This should do the work.

    Francois
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  • One last thing Francois. For the Game is in Trial mode. What exactly do i put as the code? Do i just add the condition into the frame i do not want them to access until they buy it? Or do i need to add something else? Sorry for the constant badgering. But the XNA helpfile isn't very in depth, or really that helpful or clear.

  • Just limit the functionalities of your game when it is in trial mode. Maybe only one level of the game, blocked doors, limited ennemies... It all depend on the game. You have to find a way to make your game fun and useable without giving out too much...

    Francois
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  • Reloaded - on my menu screen I have two groups, purchased and trial, both inactive at the start of the frame.

    Then, for your first events, just have:

    'game is in trial mode' then activate the trial group and deactivate the purchased group.
    X ' game is in trial mode' activate purchased group and deactivate the trial group.

    You need to deactivate the other group otherwise when the player buys the game for the first time, it will leave both groups open.

    Then in those groups just have your different options - e.g. in the purchased version, remove the option to purchase and add any other features you want them to access. In the trial version, make something flash to say trial object, and grey out any options not needed to be active, etc.

    Works a charm.

    Don't forget, trials only work for 8m at a time, so if your game is long enough, you shouldn't really need to block too much content in trial mode, as the timer itself should be a barrier enough, but then again a trial mode is useful for limited character options, or weapons and features.

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  • Thank you Asholay and Francois for your wonderful help. This is my first game, and i really appreciate the walk throughs. As i said, the helpfile isn't really in depth. So that's why I come here to get an answer for most of my questions. Again thank you guys, words can't describe how grateful I am.

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