Keep OpenGL ES1.0 support? 21
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No: Remove it (19) 90%
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Yes: Keep it (0) 0%
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Don't care/Don't know (2) 10%
Hi everybody
How many of you are still targeting pre-3GS devices (1G, 2G, 3G)?
The reason why I'm asking is that I am constantly looking over the source code of the iOS runtime looking for things to improve and simplify so the runtime will be easier to maintain, manage and improve.
Removing the ES1.0 functionality might improve performance a little bit for all current games that run on newer devices.
I have been thinking of removing support for OpenGL ES 1.0 for a while now but I don't know how many of you actually relies on this technology. The last device that didn't have the newer OpenGL ES 2.0 support was the iPhone 3G (before 3GS).
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The highest OS it supports is iOS 4.2.1 (released November 22, 2010)
If we decide to remove it we will set OpenGL ES2.0 as a required feature of the app so that it will not show up in the app-store for the old discontinued devices.