Pre-3GS support question (keep it or leave it?)

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  • Keep OpenGL ES1.0 support? 21

    1. No: Remove it (19) 90%
    2. Yes: Keep it (0) 0%
    3. Don't care/Don't know (2) 10%

    Hi everybody
    How many of you are still targeting pre-3GS devices (1G, 2G, 3G)?

    The reason why I'm asking is that I am constantly looking over the source code of the iOS runtime looking for things to improve and simplify so the runtime will be easier to maintain, manage and improve.
    Removing the ES1.0 functionality might improve performance a little bit for all current games that run on newer devices.

    I have been thinking of removing support for OpenGL ES 1.0 for a while now but I don't know how many of you actually relies on this technology. The last device that didn't have the newer OpenGL ES 2.0 support was the iPhone 3G (before 3GS).

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    The highest OS it supports is iOS 4.2.1 (released November 22, 2010)

    If we decide to remove it we will set OpenGL ES2.0 as a required feature of the app so that it will not show up in the app-store for the old discontinued devices.

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  • Hi Andos, I haven't heard from any big publisher about mandatory support for pre-3GS. They should be pretty much obsolete. Within 2 new iphone versions they may abandon specific support to 3GS. You may leave it and state/let available the last iOS runtime compatible with pre-3GS devices.

  • I was developing for 3G for compatibility and performance but I very quickly dropped it as I gathered anything pre-3G is worthless and tbh I only support iPod 4th Gen+ for all my developments this point forward.

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  • Might as well get rid of it. I had a regular 3G when I first got the exporter back when it was released, and it was just too slow to handle anything the exporter outputted anyway.

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  • I'm a fan of backward compatibility, but the lowest OS we can target is already 4.3 - and even that is of limited use due to malfunctions with some objects. Even if you keep ES1.0, how could someone still support the old devices?

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  • I think anything less than the 3GS should be dropped. Don't abandon 3GS support just yet though. I still see plenty of those around campus.

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  • Xcode doesn't even support pre-3GS devices, and I haven't had anybody ask for a performance improvement on a 2nd gen device since this time last year; most people are at least using an iPhone 4, you still see 3GS' around but the users of them don't tend to play games, and of they do they expect them to run a little poorly, so I don't even bother to test on a 3GS anymore. So I say yes, throw out support for anything pre-3GS. We can't build for pre-3GS on XCode anymore anyways!

  • I would say remove it, I found last year that my game was really suffering trying to keep it running on a 2g touch which is only like 100mhz better then an iphone 3G in power, those days are long gone now. even the tools on mac limit the use of older devices now.

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