Hi
What's your opinion for exchange XNA to MonoGame.There is same XNA feature and more
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New XBox will not have XNA support
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I do agree there needs to be some serious quality control. For every good indie game on there, there's like 100 more (at the least) that are pure garbage. And there's not really any good way to sort the garbage out, you just have to dig through it. I'm sure there will be plenty of crying, "omg my game didn't make it, wtf that's not fair!!", but so be it. I'd rather have a strict controlled platform that lets the good games through then have a veritable see of garbage with some diamonds here and there.
I agree, this is why I still prefer the iTunes Store to Google Play for games.
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I haven't found anything that actually says the next Xbox won't support XNA. I found that the TOOLS for the platform are no longer being developed. Please login to see this link.
This may be closer to Windows Phone 8 will run XNA apps created for Windows 7, but there is no native Win 8 XNA development.
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Is Microsoft still accepting games made with XNA for the 360 then? Or are they just stopping development of the tool kit that you use for it? It just got the XNA exporter and still know very little about it
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You can still submit XBLIG games, just don't expect much in the way of support from Microsoft.
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The main concern would be the next Xbox but I guess we'll see maybe ms will surprise us.
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I think there will still be support for indie games in some shape or form on the next Xbox, but of course I could be completely wrong. I can't imagine they'd look at the success of indie's on PC and app stores and say "nah, we don't want any part of that". If anything, I think they'll realize that their current structure for XBLIG needs a lot of work, so they'll restructure it. Or maybe they'll look at the poor sales on XBLIG and just decide it's not worth it, who knows. It could also be entirely possible that they'll have to rework the entire XNA platform into something else in order to support the next Xbox's hardware and how it works.
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To be honest I think XBLA itself should be more open. Not without moderation of course but the best stores are the ones which are open but moderated, like iTunes. The best games on XBLA of the whole generation have been indies with a publisher (Braid, Fez, Castle Crashers, Super Meat Boy), and WiiWare was similarly made popular by the work of small name studios (World of Goo, LostWinds), so the publishers should be more open.
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I'm interested to hear Clickteams thoughts on this. Obviously I'm rather frustrated that Microsoft would give up so easily on the concept (at least in it's current form) but the amount of effort that Clickteam went to, to create an XNA exporter, only for it to have an extremely short lifespan, makes me ponder their next move.
Do CT feel that their fantastic efforts to create an XNA exporter is, for instance, a waste of time ultimately in the long run? And does this also apply to Windows Mobile?
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I think our thoughts on this are -- We will make an export module for the next Xbox if there is a framework that's inexpensive and open for our users.
I don't think the XNA work was a waste at all. We have quite a few users actively working on Xbox games.
The XNA export module has been quietly popular -- It doesn't get the splash the iOS Export Module has gotten but I think a lot of the users like to see their games on the Xbox even if they don't actually release them out to the public.
Francois is still working on the XNA Export Module with improvements, bug corrections and new features.
So we have no plans to abandon it and hopefully MS doesn't lock out indie games created under XNA for a long time. -
Any suggestions at what the improvements or new features might be Jeff? If there's something useful to my current project, then I might hold off on a few things, so it would be good to know.
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sorry I don't know but if you have a need please post it in the XNA owners lounge
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And Microsoft has continued XNA for Windows Phone, so the XNA runtime will carry on living for years!
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Hi,
I see on the web that ther new XBOX(Xbox One) suport indies games.We must go through Microsoft to deliver games like Xbox360.Good news
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They mean if you want to have a game on the Xbox One you need to go through them directly, there is no self publishing and no more XBLIG
Similar to how XBLA works now.
I have no idea if it runs XNA or not, but I guess it doesn't matter so much now unless somebody makes something that Microsoft are interested in. Ah well, can't say we didn't see this coming right?
But in the meantime the prices of 360s should drop, and people might start picking them up in order to play smaller indie games like those on XBLIG. That's what I'm hoping anyway.
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From what I've read Sony seems to be courting indies a lot more for PS4. So, if you're interested in getting your games on a console, PS4 is the most likely choice for next gen. As for an actual purchase myself for gaming, I'm sitting on the fence. There's a lot of backlash on the internet about the Xbox One, but most of the concerns don't affect me anyway. Having to connect online once every 24 hours? My internet almost never goes down and I think I've used the offline mode for Steam once in my entire life. Used game blocking unless you pay a fee, well, I don't buy used anyway, I can get good deals on Amazon all the time for factory sealed games. They have some pretty good sales. No backwards compatibility, who didn't know that was going to happen? Sony already said PS4 won't play PS3 games (though they'll have them for sale on PSN as downloads, I imagine MS will do the same with 360 games). The new PS3's even ditched the PS2 backwards compatibility.
I'm not sure why people are hopping on the PS4 hype train just yet, they haven't even officially unveiled PS4 yet, and we still don't know a lot about how it will work either. Some of these complaints about Xbox One could be present on the PS4 as well. I imagine they'll have some form of blocking for used games. I think Sony said they won't block used games, but they never commented on if you'll have to pay a fee.
All I care about are games, and they said Xbox One is going to have 15 exclusives, 8 of which are brand new IP's. That will be my deciding factor so Sony better have some great titles lined up.
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Sloxone
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Looks like they are going to allow self publishing after all!
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Not sure if this will mean XNA will work. Fingers crossed that it will and we can develop for both consoles using the exporter- that would be the ideal scenario!
My guess is that they'll introduce some kind of new framework though.
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HTML5 most likely.
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Probably a new framework of some sort. I expect it to be built around Windows 8 apps (if not using that exact structure entirely). I can't imagine a console using HTML5 instead of a low level framework with the hardware.
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