failed Windows Phone validation for 3 reasons

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • #1

    #2

    #3

    #1 I have no idea how I can deal with this. any Windows Phone experts have any advice?

    #2 another phone physical button issue. basically the same as #1 from what I can tell

    #3 is a memory management issue that I know how to fix: I'll completely remove this extra feature from the game. good work, Microsoft!

  • #1 and #2 is the problem identified here: Please login to see this link. we're waiting on a fix. Any progress on this Francois?

    Creator of Please login to see this link. & Please login to see this link.. Always working on some exciting game development projects! Check out the latest at : Please login to see this link.

    Follow me on twitter Please login to see this link.

  • more from a contact at nokia:

    Quote

    problem A - The back button did not work for me as well. I was actually unable to
    quick/exit the game using the back button - this is required.

    problem B - Look if there are any memory leaks or objects you can dispose of. Also, call
    GC.Collect after loading resources or change scenes in the game to reclaim unused
    memory.

  • Hi, has there been any update on this?

    I'd like to reiterate that I purchased a Nokia Lumia 710 as well as the XNA exporter specifically to build a Windows Phone app with MMF2 and I AM NOT ABLE TO DO SO.

  • what have you done to get around the bug '[Windows Phone] Freezing on game resume' ? aside from a memory leak (I can completely remove this feature if need be), this is the reason why I can't go live. my app works fine on the phone.

  • Simply make an app with the 7.0 SDK dude! The 7.1 SDK isn't supported by MMF2 XNA module because they didn't added the FAS function. But for now, just make 7.0 projects with Visual Studio and it will works fine ! On resume the game will restart, but that's not a big deal.

    Edited once, last by Dobermann (February 28, 2013 at 1:14 PM).

  • Simply make an app with the 7.0 SDK dude! The 7.1 SDK isn't supported by MMF2 XNA module because they didn't added the FAS function. But for now, just make 7.0 projects with Visual Studio and it will works fine ! On resume the game will restart, but that's not a big deal.

    will try this as soon as I get home, many thanks. where do I specify whether I use 7.0 or 7.1 ? within MS Visual Studio? or is it a matter of downloading a separate package?

  • Normaly when you compile your app with MMF2, it automaticaly create a 7.0 app. So normaly you have nothing to do. Only people who update their app to 7.1 has this bug. So if you never updated it i don't understand... But you can check your app version by clicking on the name of your game in VS, just under - Solution 'your game' (2 projects) - then in the property window you will see the OS version.

    Or maybe you use Win 8? And it only allow you to make 7.1 apps?

  • Hi Dobermann, I get the same freezing issues mentioned. To note I am running Windows 8 however when I log into the Windows Phone Dev Center the only sdk's available to download are: sdk8, sdk7.8 and sdk7.1 no mention of the sdk 7.

    after some web searching found this article to run sdk 7 on windows 8 (is not supported): Please login to see this link.

    EDIT: the above link refers to the 7.1 SDK also, anyone have a working link to the 7.0 SDK if its the only way the XNA plugin works?

    Leuvsion Union Project (Please login to see this link.)

    Edited once, last by leuvsion: troubleshooting (March 4, 2013 at 11:15 AM).

  • hypothetical question: if i sent my MFA to you, dobermann, could you compile the app to 7.0 or whatever works properly on windows phone?

    i am down in the dumps over wasting my limited money on a nokia lumia and the xna exporter. it just sits useless. i am going to sell the phone back on ebay for a loss soon.

  • hypothetical question: if i sent my MFA to you, dobermann, could you compile the app to 7.0 or whatever works properly on windows phone?

    i am down in the dumps over wasting my limited money on a nokia lumia and the xna exporter. it just sits useless. i am going to sell the phone back on ebay for a loss soon.

    Yes, no problem.

    But you don't need to sent me the MFA, just PM me the VS project compiled by MMF2 with the options you need in VS (release mode, needs to add the line for online support, needs to delete the lines of user and location id if you do not use those services, activation of the line in your fonts to replace the non-supported characters, etc...)

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