Hey clickers, I was trying to make an analog joystick (with slower-faster implementation). it worked fine for my needs - except I couldn't figure it out how to reposition it while scrolling (note this is different from the dual-analog example by Willy, it was actually an analog that upon releasing it would come back to the dead zone position).
anyways, that's not the point, I decided to check the built-in touch joystick (I know it isn't real analog as well, just wanted to check it out) - and there's something I couldn't figure it out how to do properly:
- how to position and scale it? in the events there's the joystick position (X and Y), and the buttons as well... but they make no difference (running on real device from xcode), they are displayed in the same fixed location and scale...
any ideas?
-- EDIT: nevermind, just changed the frame properties to "controlled by extension", now I guess it is fine!