Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm not sure how DA works, but if your armour is an active object which follows the actor around, you could create different animations frames or directions showing varying amounts of blood splatter, then change the frame or direction depending on how much health they have, or when you want to apply blood to them.

    You could also add a standard timing counter so that over time the armour blood level reduces as well - this would be a nice effect. Also, if you collide with water or something, then set the blood level to 0 as well.

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