GIBALL Xbox360 released

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Excellent, thanks for the code. I'll download this evening and give some feedback.

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    Danny // Clickteam

  • Thanks for the code. I have some constructive feedback:

    - There are presentation issues. When the "Complete" image appears, it's often behind the ball, looks a bit scrappy.
    - The proportion of powerups seems to favour the Skull Powerup more than most... I got 5 skulls in a row frequently.
    - Ingame music would be nice
    - Biggest problem is the lack of control the paddle has. If you've ever played Wilkanoid, you could influence the trajectory of the ball a little with your paddle (ie, "swerve" the ball left/right"). As it stands I don't feel I have a lot of control and feel that I'm spending a lot of my time just waiting for the ball to bounce around.

    Zone Runner: Anniversary Edition out now.

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