Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I just want to run past you guys what someone said about my game:

    Quote

    Miku moves absurdly slowly in all directions for her first stage, making it mechanically impossible to dodge enemy missiles. This appears to be unrelated to the framerate (which isn't dropping -- the enemies and level are still moving at normal speed), or her animation (she looks like she's running in place). It feels like for whatever reason her movement function is only firing about half as often as it's supposed to, because the dimensions of her jumps and stuff are still right, but just incredibly slow.

    Even weirder, if you manage to pass the stage, she moves just fine for the boss fight.

    facts:
    - Miku moves with PMO
    - the boss is a separate frame from the stage and that frame is smaller
    - this might or might not be related to how fast or slow the computer is, Ive tested this with varying results


    Just wondering if this rings any bells as to common issues with PMO, or anything of the like. :)

    Spiritia: Spirit of Friendship: Please login to see this link.

  • Is there a chance you would post an example of your mfa on here so we can take a look. Its hard to give you some tips without seeing how its behaving and checking out the code.

    Developer/Composer :

    Vamprotector

    Castlevania Chronicles 2 - Simon's Quest

    Castlevania Chronicles 3 - Dracula's Curse

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