Hi peeps, does anyone have a good example of how to (without any extensions) create multiple enemy tanks, each with a turret and collision detector around them and the ability to independently shoot at the player.
I'd like to be able to handle creating new tanks at run-time, from a spawn-point as well as pumping them out at the start.
I've had a search and started to play with various things like fast loops (although I'd prefer to avoid these if possible as they slow down XNA) but can't seem to get anything working well.
I've managed to get multiple instances created and moving around (just using MMFs basic ability of linking up newly created items) and also having them rotate towards the player when he's nearby - although when I test for overlapping of the collision detector, it simply moves all of the turrets rather than independently. Additionally when I try to have an enemy shoot, it seems to just pick one of them to do all the shooting.
If anyone can point me in the direction of decent tutorials or threads about doing this sort of thing, I'd be most grateful.
Thanks