Is it possible to put different kinds of objects into action loops via qualifiers, like different enemy objects all having multiples of the same shadow object, without things getting wonky, or would fastloops or ForEach loops have to be used? I'm trying to get rid of ForEach loops and still be able to bind objects to one another accurately while being also able to call them individually. With the other two loop options, I get a lot of slowdown if there's too many.
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!