Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi everyone,

    A new beta of the iOS exporter is available (build 257.6).

    If the iOS exporter is already installed, just install the patch of the Please login to see this link..

    If the exporter is not already installed, here is its installer :

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

    And then install the patch above after installing the exporter.

    If any problem, you can reinstall the Please login to see this link. (build 257.5, which contains the iOS runtime of the build 256).

    Thank you for testing!

    Yves.


    Fixes in this beta

    - ForEach object: crash for qualifiers
    - The runtime will now ask the graphics card the maximum allowed texture size
    - Correctly scales UI elements no matter the view scaling
    - Prevents crash in replace-color for RGB888 images (opaque images of certain sizes)
    - Slightly better input lag reduction (still working on optimizing it further)
    - System boxes incorrectly detected a click at the start of the frame if the finger was over it at the time of the fram change
    - Positions relative to the first object created in a game was incorrect
    - Added backdrops had incorrect hotspot offset (for collision detection)
    - Crash in Advanced Direction object
    - Flocking object had bad collision detection against backdrops
    - GameCenter Achievements fix (from Urban Monk)
    - GameCenter Leaderboard crash when built with the unicode version
    - Active Picture crashes
    - Active Picture memory leak
    - Several backwards compatibility fixes
    - Crash in Camera object on older iOS versions when dismissing the UI
    - Crash in sub-apps regarding UI element positioning
    - "Leaking" subapps. If not manually destroyed they would never go away and you couldn't create more of them. Now they are automatically destroyed if the subapp ends its application.
    - VSync now works for 30 FPS and 15 FPS settings in MMF2
    - iOS Multiple Edit, Date & Time and HiScore objects didn't read their text properly when built with the Unicode version
    - Optimisations:
    ... Huge performance boost in scrolling games with backdrop collision detection on layers above the bottom one.
    ... Many smaller OpenGL performance improvements.
    ... Several internal optimisations when creating rotated collision masks.
    - New features:
    ... List object: new display mode, TableView. Allows different detail views.
    ... Sound frequency and position enabled for sounds played using OpenAL.
    ... New support for modal subapps. The host app is paused while the subapp runs.

  • Excellent Andos, François and CT equipment, spent with this latest version, but it comes loaded with everything, you can see working time! :)

    José Rafael Marcano
    Please login to see this link.

  • This beta messed up my game a bit, some conditions now only say: Cannot load extension.
    The game works, but not that part of the code.
    I don't remember what the original condition was, and there is no way I can find it out without uninstalling MMF2, which is probably what I'll have to do.
    I reinstalled the previous build, but the problem occurs, even for older versions of the game that has not been saved with the new beta.

  • Got your game Popcorn, that's weird. Those 2 events refer to an extension object that no longer exists in the application. First time I see this problem. Hopefully you can remember what they do and redo them. I'll send the application to Francois just in case he can find something wrong in the events.

  • Thanks for the update.


    - ForEach object: crash for qualifiers

    The crash is indeed removed, but now the event that caused the crash for me doesn't seem to trigger at all for some reason. See; Please login to see this link.

  • Yves, I've worked around the problem, so it is fortunately not really an issue for me. The game runs totally fine. I was afraid the whole file was corrupted or something, but it seems it was just those two events, and they were quite plain events anyway. But I guess it doesn't hurt that you are aware of the issue nontheless :)

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