Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi everyone,

    A new beta of the iOS exporter is available (build 257.9).

    If the iOS exporter is already installed, just install the patch of the Please login to see this link..

    If the exporter is not already installed, here is its installer :

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

    And then install the patch above after installing the exporter.

    If any problem, you can reinstall the Please login to see this link.

    Thank you for testing!

    Yves.


    Fixes in this beta

    - ForEach "part of loop" and "part of group" condition bug
    - GameCenter: Crashed getting friends list
    - GameCenter: Crash when getting multiplayer players
    - GameCenter: Now uses the correct leaderboard category when fetching scores
    - GameCenter: Send achievements fix (again)
    - List object: Added double click detection for 'TableView' display mode
    - Edit object: Uses border and 3D look flags (3D look gives a slightly rounded border)
    - Edit object: Forces the control to redo word-wrapping when setting text.
    - Workaround for crash in iOS 6.0.x (that doesn't happen in iOS6.1) when using Popover controllers (ActivePicture/GameCenter)


    Fixes in the build 257.6

    - ForEach object: crash for qualifiers
    - The runtime will now ask the graphics card the maximum allowed texture size
    - Correctly scales UI elements no matter the view scaling
    - Prevents crash in replace-color for RGB888 images (opaque images of certain sizes)
    - Slightly better input lag reduction (still working on optimizing it further)
    - System boxes incorrectly detected a click at the start of the frame if the finger was over it at the time of the fram change
    - Positions relative to the first object created in a game was incorrect
    - Added backdrops had incorrect hotspot offset (for collision detection)
    - Crash in Advanced Direction object
    - Flocking object had bad collision detection against backdrops
    - GameCenter Achievements fix (from Urban Monk)
    - GameCenter Leaderboard crash when built with the unicode version
    - Active Picture crashes
    - Active Picture memory leak
    - Several backwards compatibility fixes
    - Crash in Camera object on older iOS versions when dismissing the UI
    - Crash in sub-apps regarding UI element positioning
    - "Leaking" subapps. If not manually destroyed they would never go away and you couldn't create more of them. Now they are automatically destroyed if the subapp ends its application.
    - VSync now works for 30 FPS and 15 FPS settings in MMF2
    - iOS Multiple Edit, Date & Time and HiScore objects didn't read their text properly when built with the Unicode version
    - Optimisations:
    ... Huge performance boost in scrolling games with backdrop collision detection on layers above the bottom one.
    ... Many smaller OpenGL performance improvements.
    ... Several internal optimisations when creating rotated collision masks.
    - New features:
    ... List object: new display mode, TableView. Allows different detail views.
    ... Sound frequency and position enabled for sounds played using OpenAL.
    ... New support for modal subapps. The host app is paused while the subapp runs.

  • Thanks for the update. Since there are no release notes in any other beta forum (at least in the 4 I can see), should we assume this was mostly an iOS update? I need the fixes in the iOS exporter, but have to submit my app tomorrow and want to make sure some other fixes won't create new bugs.

    Please login to see this link.

  • The fixes in the main program are posted in the Please login to see this link. forum, the fixes in the exporters are posted in forums of the exporters (I've just reported them from the thread of the build 257.7 so that you can see them in the latest thread). This thread also says what exporters have been modified.

    If you install the full Please login to see this link. you get the fixes in the main program and in all the exporters that have been modified since the build 256 (iOS, Android, HTML5).

    If you only install the iOS exporter you get the fixes in the main program and in iOS only (but you might get compatibility issues with the other exporters installed on your machine if they have been modified, like Android or HTML5).

  • thanks!! but could someone please help me out with the modal subapp as a frame? I can't make it work properly on a real device... selecting pop-window->modal does not work....

  • Ahiru: Please report this in a seperate thread with information on how to reproduce. Then I can have a look.

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • ... Sound frequency and position enabled for sounds played using OpenAL.

    Could you be more clear about this? I think that we were able to set the Sample/Channel frequency with OpenAL several builds ago (maybe since the release of the release of the exporter).
    Unless you meant AudioPlayer? If that's the case then I'm still unable to change the frequency of a Sample/Channel which uses AudioPlayer.

  • Olivier: The changelog should have said "Sound frequency and position expressions enabled for sounds played using OpenAL." :)

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

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