Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Yesterday I got my console OUYA, I am having issues with my games, I'd love to share it with you and if there is someone more than you already have the console in his power would be perfect to share experiences. Step to enumerate the problems:

    1 I'm leaving default handling of my characters with the normal Joystick, which works only the reading of the right and the left, above and below does not work. Here I give you a picture of the code.

    Please login to see this picture.

    2. Do not be that passes with the same memory, supposedly the OUYA has 1 MB Ram, but my slightly more heavy games like Great Mazinger is not loaded in the console, I'm eliminating elements and already I have almost 50% and nothing. This engine works perfectly in the Galaxy S2, S3 and iOS devices with 512 MB Ram.

    3. Not be if it is possible, but there should be a statement such as:
    While you hold down the button control "O" do something. This is very good for the continuous shooting without releasing the button.

    If you have other questions it is good to share them and I take this opportunity to ask for help to James and CT, as is possessing an OUYA Developer Console for testing. :)

    José Rafael Marcano
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  • Hi James and Yves,

    When it will be running in-App purchases for OUYA, remember that it is the only way to make money with the games on the console. There is no other possibility!

    José Rafael Marcano
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  • Francois has been reviewing this issue, the console goes to the public on June 25 and wanted to see if I could publish Color Machine for her.

    José Rafael Marcano
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  • It will still be a bit as I need to get one of the other extension developers to look into this.
    I think Francois has a pretty full work load the next few months.

    I will talk to the guy who is doing the Amazon in-app about looking into this next.

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  • I'm guessing OUYA has its own separate API for this stuff, I doubt it uses Google for in app purchases... Does anybody know? I could look it up but I'm super busy with AVGN right now. When this is finished however I might have a go at developing an extension for it.

  • Respectfully, Sam, and is that you have the best intentions in the world, you do not advertise that you will develop this because I believe in ClickTeam taking you the word, and is you're super occupied and thus I am out the extension of Chartboost for Android because at the time your you gave it and in CT I believe they took that as a premise "If someone is doing it for us".

    The case of OUYA, James at the time work on this and I believe the object to give support to the exporter, lacking purchases in-Apps that promised them for the first update after RC and has not yet happened. Is that Francois was also casting a look. So the most logical thing is that they complete this part. Tomorrow the console goes on sale in the retail version and we can not make games for it that generate money.

    These words also respectfully want to make a call for attention to Clickteam, with all the love in the world, are in many projects, but so far the most complete exporter is the iOS, others especially the Android has been very slow response of the bugs listed below which are arranged and is that is difficult because we are all developers but great having MMF2 is named to the great support that you have always been, they don't lose that!

    José Rafael Marcano
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