This should be rather interesting: Please login to see this attachment.
I don't know if anyone have attempted to do something similar.
It's meant for a world editor, and instead of placing each kind of tile separately, it calculates how each tile should look in relation to each other to make a solid non-blocky construction.
What i could really use some help with, is to make it work as an instant loop. Currently the process to create the right tiles only works frame by frame, but when i try a regular loop or foreach object, it fails miserably.
So anyway, please have a look, it's quite fun. The code is not commented and probably makes little sense, but i challenge you to make it work instantly or if you have any ideas, don't be afraid to share.
screenshot: Please login to see this attachment.