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So were still talking about HTML5 and not the fact that it was just live steamed at E3?! Thanks for the support
HTML5 is a strong language and the Nintendo Web Framework matches the specs nicely, but if any problem with that arises I have a programmer ready to port it manually.
So were still talking about HTML5 and not the fact that it was just live steamed at E3?! Thanks for the support
HTML5 is a strong language and the Nintendo Web Framework matches the specs nicely, but if any problem with that arises I have a programmer ready to port it manually.
I'm guessing this was shown at E3 due to the association with a well known gaming personality on youtube, as opposed to it being different or unique from any other bog-standard click-platformer?
Oh what the hell.
"So were still talking about HTML5 and not the fact that it was just live steamed at E3?! Thanks for the support :-P"
don't be a hater Adam. The games looking way better than the first trailer, it kind of looked like a re-skinned manos in the first trailer, but now with 8 direction shooting, character swapping etc. there's much more depth. I'll be buying!
Thanks guys. Think what you want, Adam. Jealousy is a powerful emotion.
I had to pitch the game and provide design documents and all sorts to get them interested in having me make the game, they wouldn't make a game unless it was going to be awesome.
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Nerd mentioned the game at his live panel, room of people who had tried the demo cheered, he said "It's really awesome". I wouldn't just make a generic game.
Looks awesome! love the art style, wish i was that talented! game looks very rock solid, will defiantly buy it once its released. Good work on E3 coverage aswell, pretty sure thats every game developers dream! lol
Hey I played it, seems like a fun game. Some nice platforming design and very tricky! What resolution did you design it in?
Also, I was very surprised you didn't encrypt your ini file because you can quite easily cheat/unlock everything in the game by editing it.
Well, that adds the possibility of adding an acheivement called "Cheater!" which can only be unlocked by setting a value called "CHEATER_UNLOCKED" (or something to that effect) to 1.
Hey I played it, seems like a fun game. Some nice platforming design and very tricky! What resolution did you design it in?
Also, I was very surprised you didn't encrypt your ini file because you can quite easily cheat/unlock everything in the game by editing it.
Yeah, I simply didn't have time when it came round to it. If people do manage to hack the save game, I'll replace it all with encrypted INI++ in an update, it's just that there was a crazy amount of 'feature creep' in this one so the publisher wanted a LOT in the game in a very small amount of time, so yeah, the INI++ didn't get a chance to be implemented.