Layering Override Problem

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  • Well, this is a pretty simple issue, that likely has no answer, but it's worth a shot:
    Certain Objects like the list object and (in my case) OpenGL seem to always override MMF2's layering system. Although I'm pretty sure I know why, I'm not going to say why I think it is because I know I'll sound stupid if I'm wrong. I'm trying to add HUD over my OpenGL object, so since it seems to overlap pretty much everything, I thought I would try making the HUD on a different frame and using the Sub-App extension, which still failed, even though Sub-App generally overlaps everything itself...

    This seems to be very problematic even back when I needed to use the list object behind other actives, but in that case you can create your own custom list object with strings and such, but I obviously can't create my own OpenGL... with strings...

    So there's my issue. Hopefully somebody knows how to beat this obnoxious system. If not, than... screw me. :)

    -Lava

    That's my main.

  • There isn't any way to do it. However, you can make the OpenGL object slightly shorter than the frame itself, which would let you put your HUD above/below the OpenGL object itself. And yes, there are indeed games that have a dedicated area to the HUD, E.G Super Metroid:

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    The top of the screenshot should show you what I mean. ;)

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  • It seems silly to ruin the object's resolution and/or move the center-point of the aiming (which would be very confusing) when there's really no good reason why MMF2 users are limited extensively when it comes to layering objects...

    I guess we'll find another reason why MMF2 is pathetic every other day... :(
    Thanks anyways.

    That's my main.

  • The OpenGL window is a separate surface, hence it will override MMF2's display surface.

    You should render your HUDs visually in the OpenGL surface as sprites. It's not that MMF is pathetic, it's that these extensions are 3rd party, CT never has and never will said they support OpenGL and/or 3D rendering inside of MMF2 officially.

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    Danny // Clickteam

  • ...CT never has and never will said they support...3D rendering inside of MMF2 officially.


    There are the Hinkypunk objects, which are in development by someone who works for Clickteam (if I remember correctly, anyway). ;)

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  • There are the Hinkypunk objects, which are in development by someone who works for Clickteam (if I remember correctly, anyway). ;)

    Yes I know that, still there is no official word from CT on or about these objects.

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    Danny // Clickteam

  • True, Danny. It does mean that there are some official 3D objects in development, though (if they are still in-development, that is).

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