Hello, all. Please give my re-designed freeware game a try:
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After some criticism, and eight months, I've released the next, and last version of my game, The Dead Miles. The new version fixes several glitches, but the major new feature is the active travel map.
The Dead Miles is a zombie apocalypse survival game. The goal is to find other survivors and a new home. The bulk of the game involves traveling through a map (top down view) of different types of terrain. You're looking for safe havens, food and equipment while trying to avoid hordes of zombies.
When a horde contacts your character, the game shifts to a close up, top down, combat screen. From there, your goal is to escape the horde and continue on your way.
Although I originally didn't advertise the game as educational, the truth is, that was my original intention. I am a PE teacher, and it was my goal to focus the character's design around Health Fitness stats: cardiovascular endurance, flexibility, strength, muscular endurance and body composition (body fat %).
Muscular strength does what you would expect (increased hit points, more melee damage and carrying capacity), but muscular endurance determines how often you can swing melee weapons. This isn't represented in games very often.
Cardio is affected by your speed (walk, jog and run). This reflects "pacing" yourself while running. Run for too long, and your character becomes out of breath and has to stop.
Flexibility allows you to do high kicks and hurdle fences if it's high enough. Flexibility also contributes to hit points.
Lastly, the game tracks how many calories the character is using depending on muscle mass, body weight, weight carried and the current activity. It's fairly accurate too. It even tracks your energy use when sleeping.
My goal was to create the game, and then have students play it as an extra credit assignment. A series of questions can go with the assignment to see if they can link what they see in the game to real life. No, this doesn't include the zombies.
Thanks for reading.