Please Try Version 1.1 of The Dead Miles

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello, all. Please give my re-designed freeware game a try:

    Please login to see this link.

    After some criticism, and eight months, I've released the next, and last version of my game, The Dead Miles. The new version fixes several glitches, but the major new feature is the active travel map.

    The Dead Miles is a zombie apocalypse survival game. The goal is to find other survivors and a new home. The bulk of the game involves traveling through a map (top down view) of different types of terrain. You're looking for safe havens, food and equipment while trying to avoid hordes of zombies.

    When a horde contacts your character, the game shifts to a close up, top down, combat screen. From there, your goal is to escape the horde and continue on your way.

    Although I originally didn't advertise the game as educational, the truth is, that was my original intention. I am a PE teacher, and it was my goal to focus the character's design around Health Fitness stats: cardiovascular endurance, flexibility, strength, muscular endurance and body composition (body fat %).

    Muscular strength does what you would expect (increased hit points, more melee damage and carrying capacity), but muscular endurance determines how often you can swing melee weapons. This isn't represented in games very often.

    Cardio is affected by your speed (walk, jog and run). This reflects "pacing" yourself while running. Run for too long, and your character becomes out of breath and has to stop.

    Flexibility allows you to do high kicks and hurdle fences if it's high enough. Flexibility also contributes to hit points.

    Lastly, the game tracks how many calories the character is using depending on muscle mass, body weight, weight carried and the current activity. It's fairly accurate too. It even tracks your energy use when sleeping.

    My goal was to create the game, and then have students play it as an extra credit assignment. A series of questions can go with the assignment to see if they can link what they see in the game to real life. No, this doesn't include the zombies.

    Thanks for reading.

    Please send me feedback on my new 2D space shooter, It Never Ends. Please login to see this link.

  • Can't get enough of these zombie games!! good job!

    Thanks. Did you happen to finish it? If so, how long did it take?

    Your game looks good, but I can't download it on my old iPod Touch. I'll have to ask my girlfriend to download it for me on her iPhone. I love the filter/s you use for Paradigm Shift.

    I am thinking of creating a space shooter for the App Store. Since I have an older iPod Touch, and tend to get locked out of a lot of apps, I would like to develop my game with older units in mind. What do you suggest that I do in order to make this happen? In other words, how can I keep the requirements for an app low?

    Please send me feedback on my new 2D space shooter, It Never Ends. Please login to see this link.

  • I have not completed it, I always get eaten alive at some point for not reacting fast enough in combat mode.
    I would recommend to buy a new device because I remember that old games that I made did not run that well on the old devices.

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