Hi Folks.
Looking for a bit of input on this... When you're releasing a new iOS game, how do you approach the pricing of it? I've so far worked on the premise that the cheapest price on offer (99c (US), 79c (euro)), makes the purchases pocket-money friendly. But I'm working on a game now that's shaping up quite well (if I do say so myself) and is taking on a fair bit of work to make, and I was recently thinking about perhaps going for a higher price with it, but am wondering would that scare off potential sales?
What's you're thoughts on pricing your games and App's?