Build 257.20 (Beta)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Comment ça les paramètres ? Le mode opératoire ?
    C'est simple image active incorpore une image.
    Ensuite en effet tu as l'option créer un objet décor.
    Le 1er argument c'est X en pixel ou va se trouver le décors.
    Le 2em c'est le Y
    Le 3em c'est la position X sur l'image ou va être copier le décors. (Le coins gauche de l'image active c'est 0px) Ce n'est pas la position de image active sur la scène.
    Le 4em c'est Y.
    Le 5em et 6em c'est la largeur et la hauteur en pixel de l'image à copier.

    C'est la méthode que je veux utiliser pour faire des cartes comme des "Tilset" à la RM. Cela m'évite de faire un morceau de graphismes par active, ou des maps en image complète.

    Mon test Editeur=>Interpréteur fonctionne en Exe. Mais pas sous androïd.
    Surface n'est pas encore porté sur Android mais il me semble qu'il peut faire la même chose aussi. (Ou du moins copier/coller un morceau d'une image sur une scène.)

    Please login to see this link. Please login to see this link.

  • Oui les paramètres, ou les codes ou conditions-actions. Mode opératoire c'est bon pour les Experts, ou les feuilletons policiers. Éventuellement en gestion de projet, mais on en n'est pas là XD Merci pour les infos, je vais voir si ça fonctionne sur mes z'Android. :)

    Please login to see this link.

  • Je viens de constater que la compilation rame avec la version Android 4.2.2 comme l'a indiqué Monos. Ce n'est pas le cas avec les versions Android qui sont antérieures comme je l'ai indiqué. Je suppose que le fait d'avoir une version cible 2.3.3. ne crée pas de problème quant on part sur une 4.2.2?

    Please login to see this link.

  • In this beta frame Fade In and Fade Out doesnt works.


    Those aren't supported by very many runtimes anyway. The Android runtime never really has supported those, nor has the Flash runtime, or the iOS runtime, or very many runtimes other than the Windows runtime (if any other runtimes, for that matter).

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Those aren't supported by very many runtimes anyway. The Android runtime never really has supported those, nor has the Flash runtime, or the iOS runtime, or very many runtimes other than the Windows runtime (if any other runtimes, for that matter).

    Ios support it. Currently im porting on Android my Ios games, I used there frame fading and it works perfectly ;)

  • Ah, thanks for the info. I don't have the iOS runtime, so I wasn't sure, but I thought it didn't. Well, the Android runtime doesn't, and never has. Same with the Flash runtime, though you might have already known that.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • When will be the exporter capable to upload games to OUYA?

    The problem actually:
    Please login to see this link.

    I have a game finished ready to upload but i can solve this error, i guess the exporter will need an OUYA features to add the OUYA icon,etc... :P

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!