User Customized Brightness

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi,

    Is it possible for the user to change
    the brightness to his/her liking.

    So, the user can select there desired brightness using a slider,
    which will carry on through for the whole application.

    Thanks,

    Amar :)

  • I'm working with a horror game, so this would be brilliant to know.
    Does anyone have a clue? I know you can control single objects but everything so it wont mess single object brightness etc?

    - Jesse

    Currently working on Please login to see this link.
    Released games: Please login to see this link. and Please login to see this link.

  • Hey guys, sorry for late response!

    That sounds like a clever way to do it, never thought that before!
    And yeah I use HWA, my game is for PC only so it's no problem. Gotta try that out! Thanks guys! :)

    Btw how could I make everything brighter? I think multiply could work for making it darker.

    - Jesse

    Currently working on Please login to see this link.
    Released games: Please login to see this link. and Please login to see this link.

  • Hey, for those who might wonder I found solution:
    It's still bit clumsy but idea works like this:
    I have one active object that covers the play area. That object contains two animations: "BLACK" and "WHITE" - Yes, those "animations" are how they are named, solid color.

    Then I have event set up where I pair my active objects Value A to it's Blend Cofficient, and Value B to layers Blend Cofficient (I use layer object to do this).
    Then I have few conditions set up. Like:

    Always
    Animation Black is playing - Set object's effect to multiply

    Always
    Animation White is playing - Set object's effect to lighten

    Then I have few buttons that add's and substract from these values and few events set up like when animation Black is playing it wont substract or add to/from my value B and vice versa.

    Basically the idea is that in the middle when both values are 255 and you add or substract brightness I change the animation and effect, so I can have one active object that controls the brightness.

    Thanks for tips!

    - Jesse

    Currently working on Please login to see this link.
    Released games: Please login to see this link. and Please login to see this link.

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