[Crash] GameCenter + a lot of list objects (257.20)

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  • I've been struggling for a few of hours trying to get the GameCenter Multiplayer object working on two devices: iPhone 5 running iOS6.1, and iPod touch 4th gen running iOS6.0.

    I bumped into quite a peculiar crash on the iPod touch that seems to somehow relate to GameCenter and list objects:

    In frame 1, I do the GameCenter authentication and multiplayer match setup.
    When the match is started, the game jumps to frame 2.
    In frame 2, there are 60 list objects (yes, I need them all :)) - no events or any other objects (as I removed them when isolating the issue).
    In frame 2, after a few seconds, iPod touch crashes every time.
    At the moment of crashing, Xcode gives the following output: 2013-06-21 22:51:02.538 gamename[131:407b] CONNECTION INTERRUPTED
    Before crashing Xcode says: <Info>: 22:50:38.027856 com.apple.AVConference: GKSConnSettings: set server { "gk-cdx" = "17.173.254.XXX:XXXX"; "gk-commnat-cohort" = "XX.XXX.XXX.XXX:XXXX"; etc... }

    When I remove the list objects in frame 2, iPod touch does not crash anymore.
    When I enter frame 2 without being signed in to GameCenter, the game does not crash on iPod touch, even with all the list objects.

    On iPhone 5, I have not been able to reproduce the same crash. On iPod touch, it crashes every time.

  • When I reduce the number of list objects in the frame to e.g. 8, there is no crash on iPod touch.

    So somehow the high number of list objects, together with the GameCenter objects, eat too much resources on my iPod touch and crashes the app.

    I will PM an example file to Clickteam, if you are able to take a look.

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