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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hey! Basically, I wanted to use the famous Konami Code (Up, up, down, down, left, right, left, right, B, A) as a secret password on the menu of my game so you can start the game with more lives than normal. Can anyone help me out? Naturally, you'll be listed in the credits!

    Cheers!

  • Alright, that's nice and all, but a really cheesy way to clear stuff out. Here's a much better method:

    Please login to see this link.

    Patrice's method may seem convoluted, but it works. Yours on the other-hand allows the user to mistype or do an extra key press and still get the trick to work, Patrice's method works perfectly.

  • Patrice's method may seem convoluted, but it works. Yours on the other-hand allows the user to mistype or do an extra key press and still get the trick to work, Patrice's method works perfectly.

    Er, yeah. I'm pretty sure that's what's supposed to happen. As long as the last things you pushed were ↑↑↓↓←→←→BA Then it should work... right?

    If not, here's a small fix to make it work like you need.

    Please login to see this link.

  • Well no, it's supposed to be in that exact sequence.

    "As long as the last things you pushed were ↑↑↓↓←→←→BA Then it should work... right?"

    That's right, but your initial version allowed wrong keystrokes.

    I haven't checked your latest version, but I don't need to - Patrice's version is flawless.

    Thanks anyway.

  • Patrice - Nice example, works well, but I try to avoid long hard coded conditions like the one you use to clear the string input when wrong - they feel a bit messy and can be hard to alter if you need to change the code later for some reason.

    SuperDisk - Your second example seems to be the same as your first and simply ignores clearing the string input when wrong. Also, if you start off wrong, eg
    A, up, up, down, down, left, right, left, right, B, A
    it doesn't work - I think you meant to use Right$ instead of Left$ in your last condition.

    I thought it might be useful to be able to check more than one cheat code, eg for unlimited ammo, unlimited time, maximum lives, etc.
    So here's an example that uses a List Object to hold the cheat codes and checks the user's input against them for a match.

  • Awesome guys, thanks for all your concept and ideas!

    And also thanks a lot for share with the communauty !
    Nice play!

    AyreGuitar: in your MFA if we don't enter following input command suffisely quickly, it then cancel all commands input and we must restart from zero. -> IS it intentional

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

  • Backstaged - No, it's not intentional (and I can't repeat that here).
    There shouldn't be any kind of time limit for entering the code - it only clears the input if it doesn't begin to match the codes in the List object.
    If you try to start with Left then the string remains blank, because none of the codes start with L

    Perhaps you made a mistake (or I made the code wrong in the List object?!)

    Kevin Ayre Please login to see this link.
    My iOS Apps: Please login to see this link., Please login to see this link. and Please login to see this link.

  • Thanks for answer AyreGuitar, here I can't no more reproduce the bug.
    Then perhaps It was me, or you, well.. We never know who is the fault ^^

    But, hey, thanks again for your piece of work :)

    Hey I'm French, Hi!

    MMF2 SoundScape Engine (Moteur d'environnement) :
    FR: Please login to see this link.
    EN: Please login to see this link.

    May the .NET be with you (Star Wars .NET©)

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