Hello,
A new beta is available. I'm not sure if there are any fixes, Francois told me this version contains the new features in the Multiple Touch object.
If the XNA exporter is already installed on your machine, just install the full patch of the Please login to see this link.
Otherwise install the exporter below :
Please login to see this link.
Please login to see this link.
Please login to see this link.
and then install the full patch above to make sure everything is up-to-date.
If any problem with this version, just re-install the Please login to see this link..
PS: please make backup copies of your MFA files before using this version, just in case...
Thanks for testing!
Yves.
Bug fixes and new features in build 257.22
- Multiple Touch object: the "A new touch has started (number)" condition couldn't work correctly, it's removed
- Multiple Touch object: new "Touch on an object" and "A touch is active on an object" conditions
- Multiple Touch object: new pinch features
Bug fixes and new features in build 257.10
- the exporter works on both Windows 7 and 8 (take a look at the documentation)
- the exporter now works with both the Windows Phone 8 and Windows Phone 7.1 SDKs
- new Dead Zone property in the XBoxGamePad object, allowing you to receive the data from the sticks directly, even if imprecise
- Windows Phone : support of Fast Application Switching system (the application is revived after quitting and coming back with the back button)
- XNA Game Services object : Get player Alias and Get player presence did not work
- protection against bad images in games
- Date & Time object: the object set to count down always displayed 0
- XNA Edit Object : the "keyboard has just been closed" condition was not always triggered
Bug fixes and new features in Beta 36
- Windows phone and XBOX : Compilation error in String Parser object
- Japanese version: the new Presence actions/expressions have been translated in the XNA Gamer Services object
Bug fixes and new features in Beta 35
- XNA / String Parser object : mdFive$ expression returned incorrect results
- XNA : application with mosaics could crash on frame change
- XNA : ContentNotLoaded exception crash not happening on Francois' machine, cannot reproduce the bug
- XNA : Game is in trial mode condition slowing down the application. Found this from Microsoft : Getting the value of IsTrialMode on Windows Phone is a synchronous (blocking) operation that can take 60ms or more to complete when your game is in trial mode.To prevent significant delays in your game's framerate, don't place this call in your game's Draw or Update methods. It's best to check this property in the Game.OnActivated Method method when your game is initializing or returning from an interruption in gameplay.
- XNA / Gamer Services object : the object now allows you to retrieve information on what a connected player is doing on his machine. Two functions for this, Get presence, and Get presence value
- XNA / Gamer Services object : the object also allows you to define the current action of the local player (for retrieving by other connected players), with two actions, Set presence and Set presence value. Please read the documentation about the syntax and keywords.
Bug fixes and new features in Beta 34
- XNA / HTML5 : the progress bar is updated more often while building the mosaic graphic files and this routine has been optimized
- XNA : Min function returned 0 if one of the parameters was a floating point number
- XNA : Max function returned an incorrect value if one of the parameters was a floating point number
- XNA / String Parser object : mdFive$ expression crashed
- XNA / Get object : Add Post data and sending a POST message to the server were not implemented
- XNA / Ini and Hiscore objects : now revert to console's hard drive if a memory stick is removed in the middle of the game
- XNA : new Get sample/channel frequency expressions
- XNA : new Set sample/channel frequency actions
- XNA / XBox / Ini, Hiscore and Array objects : if the chosen memory device was a memory stick, and this device is removed from the XBox while the game runs, these objects automatically revert to a file on the main XBox HD (instead of not saving anything as before)
Bug fixes and new features in Beta 33
- XNA / Windows Phone : compilation error in CJoystick.cs
Bug fixes and new features in Beta 32
- XNA : all the runtime files are now stored as ZIP files in the data\runtime\XNA folder. You can open them and modify them if you wish
- XNA : now supports mosaic images for faster loading time
- XNA / XNA object, Windows phone : new condition "Music is playing in the background"
- XNA / GamePad object, C++ version : Vibrate action crashes with parameters different from 1. It now works fine, for multiple gamepads
- XNA / Get object : a cariage return/line feed was added at the end of the string downloaded
- XNA / Windows : the XBOX gamepad object is now supported for Windows XNA applications
- XNA : floating point counters did not respond to the display formatting properties
- XNA : InAndOut and Pinball movement did not work
- XNA : Random crash in animations in complex applications