Build 257.24 (Beta)

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi everyone,

    The build 257.24 is available. Note: this is a beta version.

    Sorry for the delay, we had some problems to release something that works with all the exporters...

    If the Android exporter is already installed on your machine, just download and install the patch of Please login to see this link..

    If the Android exporter is not installed, run the installer below (and then run the patch above to be sure the other exporters are up to date):

    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

    If any problem with this version, just re-install the Please login to see this link..

    PS: please make backup copies of your MFA files before using this version, just in case...

    Thanks for testing!

    Yves.


    Bug fixes and new features in 257.23 & 24

    - No fixes in the Android exporter, only fixes in the editor and PC runtime.


    Bug fixes and new features in 257.22

    - new Required Hardware properties in the Android properties of the application (OpenGL 2.0, GPS, Camera, Bluetooth)
    - if Require GPU is selected, then the application no longer appears for devices that have no GPU
    - if you select OpenGL 2.0 as graphic mode, the application no longer appears for devices that haven't this version of OpenGL
    - new OUYA icon property. This image is displayed by the launcher on OUYA consoles (size = 732x412).
    - new OUYA application propery, you have to select this property for the OUYA icon to be included.
    - new Calendar Entry object (allows you to read/write in a device calendar)
    - new Input Type object (allows you to set the type of keyboard in edit boxes)
    - new Video Android object (allows you to play video files on Android devices - mainly .mp4 format, see the documentation)
    - [MMF2 Dev only] new ChartBoost object (ads)
    - [MMF2 Dev only] new In-App Billing object (In-app Billing is a Google Play service that lets you sell digital content from inside your applications)
    - [MMF2 Dev only] new LeadBolt object (ads)
    - Unicode version: the Edit box settings were not correctly read in the application
    - incorrect indexes in sound channel actions
    - List and Combo added recognition to *.ext for file list (pige pas, demander à Fernando)
    - Control objects are now resized correctly
    - List and ComboBox Objects, added 3D look, custom background and text color
    - Clipboard functions now work
    - Active/Background System Box, now display correct text color
    - Multiple Touch object: new "Touch on an object" and "A touch is active on an object" conditions
    - Multiple Touch object: new pinch features


    Bug fixes and new features in 257.20

    - Fix issues with joystick position
    - Transitions are now ignored (instead of crashing the Android application)
    - Jump to current frame no longer crashes
    - Fixes in decimal properties in counters
    - StringBuilder extension has been ported
    - Open/Pause debugger actions no longer crash the runtime
    - Gradient counter not displayed when you set it to a floating point value
    - Array object: crash in the Clear Array action for text arrays


    Bug fixes and new features in 257.17

    - Fix in the Compare to Chrono & Count Down conditions of the Date & Time object, as well as in the Retrieve stop watch time and Retrieve count down time functions


    Bug fixes and new features in 257.16

    - Accelerometer values are now in the same range as the iOS runtime
    - Accelerometer joystick now works (in the Frame properties)
    - Various fixes for interoperability with the Unicode export
    - Embedded files now work if you pass a full pathname
    - List Box and Combo Box objects: Load File List and Load Directory List have been implemented
    - Combo Box object: Load & Save List now work
    - Combo Box object: the base index was not taken into account in values returned by Find String
    - "Mouse in zone" did not work correctly (Fernando)
    - For Each object fixes (Fernando)
    - String Parser MD5 function did not work correctly (Fernando)
    - Fix disappearing image counter objects (Fernando)


    Bug fixes and new features in 257.14

    - Black screen issue: if the "Force GPU rendering" option was checked in the Android Developer options Android was displaying a black screen for applications created with MMF2. Note: the "Force GPU rendering" option might cause reduced performance (not sure though), you should test your applications with and without this option and if any speed issue you should probably tell your users to turn it off.
    - List and ComboBox objects were incorrectly initialized in the Unicode version.

  • Awesome update :D thanks for adding stuff like chartboost & IAPs, I can't wait to get started trying out the new features!

    Creator of Please login to see this link. & Please login to see this link.. Always working on some exciting game development projects! Check out the latest at : Please login to see this link.

    Follow me on twitter Please login to see this link.

  • Merci pour cette nouvelle build.

    L'effet : Créer un nouvelle objet décors de l'objet Image Active, ne semble pas avoir été corrigé.

    Please login to see this link. Please login to see this link.

  • The OUYA crashes beetween frames when you press/hold buttons still not resolved? :(
    Please login to see this link.

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

  • If you have an object set to mouse movement the Android Application will crash.

    I used the Sparckman sample:
    Please login to see this link.

    No mouse events inside. If you press O(to change the frame) and Hold L1 and after L2 when go to change the frame the sample crash. The same if you hold or repeat various buttons at the same time in the exact moment.

    Also sometimes, if you hold some buttons when click on sample to run in the OUYA the sample also crash.

    I know these can be a little hard to achieve but my game was rejected from OUYA for this reasons :S

    "Here is our team's feedback. Please consider it. We'd be thrilled if you resubmitted. Fun game! We encountered a few major crashes during our run. If the user holds multiple buttons during launch the title will crash. Also when pressing O on any of the level load in screens (with the ninja quotes) the title would often crash".

    Also they send me a very large .log about the crashes. If you want it i can send you by private.

    BTW, i go to remove all the mouse events inside my game, but as i said, often without the mouse events like the Sparckman sample, are the same crashed but little bit more hard to do.

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

  • My note wasn't about your issue is was a note about a problem I am encountering in the latest beta.

    Ah sorry!, damn google translator! :P (my english is nor very good sorry :S)

    iOS Device: iPad 4
    Android Device: Kindle Fire HD 8,9"

    Developer Website: Please login to see this link.
    Flash Games Site 1: Please login to see this link.
    Flash Games Site 2: Please login to see this link.

  • My games are at 1280 * 720 screen with setting "Fit Inside with black bars", worked perfectly in OUYA and the smartphone, now shows me off-screen areas, it's a crazy bug!

    José Rafael Marcano
    Please login to see this link.

  • Thanks for the update!

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Yup, the icon for the ouya is fixed.

    in scrolling games if you center the player to follow the screen,

    when you are near the left edge it shows outside the play area. ( this was okay before the update )

    :o

    Please login to see this link.Please login to see this link.
    Take a course in Clickteam Fusion Please login to see this link.
    Youtube Please login to see this link.
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  • Yup, the icon for the ouya is fixed.

    in scrolling games if you center the player to follow the screen,

    when you are near the left edge it shows outside the play area. ( this was okay before the update )

    :o

    Please fix this fast. Note that it is an oversight, but it affects all exporters and therefore all of our games.

    For example, I'd like to update my game with charboost for Android today, but I can't! :(

    José Rafael Marcano
    Please login to see this link.

  • I don't know distantJ !
    But there is a big problem with the list objet ! No load, no save on my samsung tablet. Work well in MMF2 :(

    I made an example : you should see a list with a counter set to the number of lines of the list and the list change every 5 seconds.
    in Android, List is empty and counter is set to 0... :(

  • I don't know distantJ !
    But there is a big problem with the list objet ! No load, no save on my samsung tablet. Work well in MMF2 :(

    I made an example : you should see a list with a counter set to the number of lines of the list and the list change every 5 seconds.
    in Android, List is empty and counter is set to 0... :(

    Hi,

    it behave exactly the same in windows as in android, the only thing i see, is that list object have now color so is white over white if you change background color to yellow you will see the list empty in both OS, android does not have border feature.

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  • Hi Fvivolo
    do you mean that the list show a number in it ? and the counter is equal to 1 ?
    what have you make to load the list file ?

    [SIGPIC][/SIGPIC]Please login to see this link.

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