A call to HTML5 beta testers

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hello all,

    The time has finally come. We will release the first beta version of the HTML5 runtime next week.

    This post is a call to beta testers.

    So you want to beta test the HTML5 runtime? Please read carefully what follows, and consider your decision.

    - By being a beta tester, you commit to use and test the product. I mean more than once just to see how it works. We trust you to actively test the new versions we publish, with all the games and applications you have at your disposal.
    - By being a beta tester, you understand that the versions of the software you are going to use are not in a final state. They will crash, your game will certainly not behave as normal (at least at the beginning of the beta program).
    - By being a beta tester, you commit to report all the bugs you find in the product, in the best possible manner in the dedicated HTML5 forum (you will have special access to this forum once entered in the beta test program). You should report the bugs in a thread of your own, with your real name as a title. Like "Bugs reports by Francois Lionet"
    - Once we publish the beta, you obviously agree not to distribute it. If your game or application works fine, Clickteam is OK for you to publish it, as long as you build it as a "Final HTML5 project". You must not redistribute applications built with other HTML5 build types (as the source code of the runtime is readable).

    We will (what we have not done before in the previous beta test programs), remove inactive people from the program after a certain time of inactivity (like one month).
    We will thank you at the end of the beta test program by giving you a rebate on the HTML5 runtime, or even a free version if you were really helpful (for example, 7 free XNA versions were given at the end of the XNA beta test program).

    So if you agree with all what I just said, please send me a PM with your real name and your MMF2 serial number.
    I will get back to you when the runtime is published, give you your HTML5 beta serial number and grant you access to the HTML5 Beta test forum.

    Everyone at Clickteam thank you in advance for the help you will give us.

    Francois
    PM: Please login to see this link.

  • hi francois

    With this post I apply for incorporation into the beta tester of html5

    I promise that I will be so active .. that I will be annoying :)

    regards

    Manuel Novoa
    Visit: Please login to see this link.
    games for kids

  • I wish I could help, but I'm afraid it might affect some of my games to work incorrectly when I go to beta test. Besides I don't want to feel any pressure, or give the right or wrong kind of information on any issues. I don't want to feel like I've worked months on a game, only to make it stop working due to crashing or any errors. At best, I could just install a fresh copy of MMF2 with the beta version on a temporary directory, and make a few test games.

    I'll probably just wait until the final is out. :)

  • N64Mario, being part of the HTML5 beta is more than just hoping that it runs your games, it's about telling Clickteam how to make your games work. As I see it, the HTML5 runtime has to work with your game, that's the point of having a multiple exporters. If you have any interest in HTML5 at all, and have a project you want to see working, now is the best time to work with Clickteam to get it working.

  • Well, last I checked, I think CT wasn't really "thrilled" about fan games. I think they prefer for more original content, which is another reason why I might not go into beta testing. Most of my work has been fan made content by far, instead of original content.

    But if they REALLY need it, I suppose I could help and try and give them my feedback.

  • Well I think in general the betas are oversubscribed. Do it if you want to do it and feel you have something worthwhile to contribute. While I'd have to agree that fan games don't give the best impression (copyright infringement being an issue), beta testing isn't really about advertising. It's about making the thing work regardless of how you use MMF. I see it as an opportunity for both beta testers and Clickteam. There's no point forcing yourself to become beta tester if you don't really have any real interest because it's highly likely that there are too many available testers anyway.

  • I don't pay a whole lot of attention to HTML5, but I'm interested in the SDK language/tools for porting HTML5 extensions, and where the SDK is available?
    If it's HTML, JS, or a language similar to those, I'll want in for the beta :)

    Darkwire Software Lead Programmer (C++ & C#)
    Please login to see this link. | Please login to see this link. | Please login to see this link. | Please login to see this link.

  • Hi,

    Great news, really looking forward to this... I am running small education site for kids with average 5k u.visitors/day. Few games are in mmf2/flash exporter, and cannot wait to change them in html.

    So please if I am not to late count me in as tester...

  • Ill publish the SDK this week. you will need to be registered as a beta tester to use it (basically, you will want to save HTML5 applications (cch)).
    Clickteam is thrilled with any kind of good games, including fan games. A good gameplay, good graphics, good music is what we want.
    The copyright problem, do not concern us, but you the author. I you can manage not to get letters from attorneys, then it is fine!

    Just a note about my initial post. I do not want to sound to harsh. If you plan on testing the product a couple of times a month and report, then we are OK with this. What we do not want, is people who just test their application as soon as they have the runtime, and then completely forget about it.

    Francois
    PM: Please login to see this link.

  • Ill publish the SDK this week. you will need to be registered as a beta tester to use it (basically, you will want to save HTML5 applications (cch)).

    Is this a new file format? I haven't seen .cch before. How exactly does the HTML5 exporter export? Does it give a batch of CSS and JavaScript files?

    I'd be interested in signing up regardless.

  • Perhaps this could be stickied?

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • The exporter creates a folder with your project. The folder contains a src sub folder with the Javascrtip source, as one .js file.
    In the main folder, you have name_of_application.cch (your application), mosaic images as numbered PNG, and sounds as numbered WAV or MP3.
    Then a name_of_application.html to start the game.

    Francois
    PM: Please login to see this link.

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