Level editor in XNA

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  • Hello!

    I went through a bit of a slump recently, but I'm hoping to get back into game making again, doing some XBox work - a new game alongside converting some of my other projects to XNA.

    I've been absent for a while so this might have been answered before, but has anyone got experience with loading levels from external files on the XNA runtime? I would normally use the Active Picture object to paste backgrounds from a tileset in (I'm planning the rooms to be quite large and scrollable), but I don't think it's available for the runtime just now. For Running Free, I can safely use active objects as the levels are small, but for this I'm planning to have three layers (background, object and foreground) and even at the 60x60(x3) range... that's a lot of objects!

    Thanks for any guidance :)

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  • Save/loading arrays works fine. I've not tried loading external images, you may want to test to check to see if you're plans are possible beforehand :)

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  • Thanks, I'll take a look at that. Not being able to load external pictures should be OK... I'll see how far I get with levels as active objects. This time I'm determined to make a game with proper modularization so I can swap the parts in and out...!

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