I don't know if this has been brought up before, but is it possible there could be an implementation for renaming the alterable values in the Qualifiers? If you have a really big project with a lot of objects that use qualifiers it becomes really messy and hard to read the code fast when all you see is "alterable value a" , "alterable value b" and so on.
I don't really ask that the Qualifiers should "intelligently" rename their values to match the objects, but just that it would be possible to change the names of the value manually. It would not really change anything in practice.
For example if you have 3 different enemy types that are all bound to a qualifier and you use alterable value B in all those objects for Health you should be able to rename Alterable value B in their qualifier to "Health". This is just so it will be easer to read the code for the developer, in practice alterable value B in enemy object 1 could be named "Mana". It is up to developer to keep track of this. Because of this, it should not be to hard to implement? Because it is not really changing anything except the display name of the values. Is it even possible to do this somehow by modifying some file?