HELP NEEDED! Rockman X [Megaman X] Dashing Help needed.

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  • Hi i introduced myself in the other forum and wanted help however, the title confused people and i posted it on the wrong section . I am building a Rockman X Engine with the PMO for a Fan Game and as an open source engine.

    I need help on creating the Dash + Dash jump + Dash Wall Jump.

    And i also have a problem with the dashing animation , instead of playing the full animation , it only plays the 1st frame and stays like that.

    For Example:
    Condition- Repeat While Pressing A.
    Condition- Object is Standing
    Condition- Object is Moving.
    XCondition- Object is Jumping/Falling.
    Action- Change Animation Sequence to Dashing.


    Here is my project example, i deleted the dash animation button because i don't why i have that bug.

    Controls:
    Left Arrow - Move Left.
    Right Arrow - Move Right.
    Z- Jump.

  • Add another condition: Only one action when event loops. It is under the special object.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • This prob will help you!
    Please login to see this link.
    I think it was the 2nd and 1st pages, but there was a bunch of different megaman X engines on that site.

    Please login to see this link.

    Edited 2 times, last by darkmanx_429 (July 29, 2013 at 2:36 AM).

  • thanks but i pretty much looked at all those engines and i cant seem to find a Rockman [Megaman] x engine that is open source. And i just really badly need help on creating the dash and dash jump since thats all i need, but thanks for replying anyway.

    Thank you very much for the webiste however, those engines dont replicate the dash properly and are very buggy however thanks alot for posting that.

    Edited once, last by Rockman (July 29, 2013 at 3:34 AM).

  • thanks but i pretty much looked at all those engines and i cant seem to find a Rockman [Megaman] x engine that is open source. And i just really badly need help on creating the dash and dash jump since thats all i need, but thanks for replying anyway.

    Thank you very much for the webiste however, those engines dont replicate the dash properly and are very buggy however thanks alot for posting that.


    Well, dude I suggest you going on youtube and asking for help from someone that is doing that type of engine. You'll probably get quicker help from someone on a PM.

    These links will get you started:
    Please login to see this link.
    Please login to see this link.
    Please login to see this link.

    Hope you can get a hold of someone!

    Please login to see this link.

  • Thank You Very much :) i deeply appreciate your help , i will mention you in the credits when i finish my game . This helps me alot , thank you alot and sorry for the late reply.

  • In 3 months, then, when you have your own copy of MMF2, you can register a product on the forums Please login to see this link..

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • In 3 months i will definitely register my MMF2 and again thanks alot but one question is it possible to change it to a button being held down instead of double tapping? i am very sorry if i am asking to much.

  • Do you mean a button other than the left or right movement keys? In that case all you have to do is removing events 18-28, and add an event "while 'button of your choice' is held down>set dash to 3". This would make the character dash at all times while the button is held down though, and might not be very fun gameplay wise :)

  • Hehe, no need for that! I'm just happy to help.

    You could set a cooldown for the dash, like I did in my example. Just make sure you use the "Upon pressing button" and not "While button is pressed".

    Upon pressing button
    >Set cooldown to 30 (or however long you want the dash to long)

    cooldown>0
    >Set dash to 3 (or whatever speed you want)
    >cooldown=cooldown-1 (do it counts down to 0)

    cooldown=0
    >Set dash to 0

    There is nothing to prevent the user from simply spamming the dash button, though, which makes for pretty non intuitive gameplay. The good thing with the Mega Man X double tap solution is that it requires an active decision from the player. A skillful player will learn to dash a lot and move through the game quick, but it's not something that can be done too easily (and it should not be, since it's a special move).

  • Yima You truly are amazing :] i couldn't have done it with out you , your skills are amazing. Thank You very much. So is there a way to stop the player spamming the key or no? don't worry its an optional question because you have done more than enough :] thank you again for your help.

  • You could add a energy system, where you start with 100 energy, and each use of dash uses 30 energy (or whatever amount seems balanced). if you make energy regenerate by 10 per second, it means you can spam dash 3-5 times, but then you have to wait about 3 seconds before you can use it again. It's more of a RPG approach, but it could work :)

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