So long, and thanks for being awesome!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • So, it's time for me to phase out of the community.

    I've pushing MMF2 lately further than it seems designed for, and gathered enough programming skills that it makes more sense to me to switch to a more advanced platforms that allows me to write more efficient code and work with things that MMF doesn't do (meshes, vectors, 3d). Since I'm getting quite okay at C#, it makes most sense that I don't use a visual language.

    That said, I owe Clickteam the fact that I was able to get into game development and make a living off it. Back when Klik & Play was released, it was the easiest thing out there, and going from it to The Games Factory and finally Multimedia Fusion was great as it allowed me to focus on learning about game mechanics, level design, graphics and music before figuring out programming syntax, functions, OOP, data types, and so on. For a lot of beginners, having to learn a language first is the bottleneck and CT's products has always been great at getting around this very scary step. It's also a very impressive product for such a small development team.

    I won't develop any more in MMF2 and won't be active here on the forums (maybe I'll swing by the chat channel every once in a while), but I feel that CT is doing something awesome and wish you all the luck developing your platform. Also, I'm thankful for this community and all it's friendly people. I'll be back for MMF3 and give it a serious chance, and I'm open for the idea of creating content for it and help out in any way I can.

    Edited 5 times, last by Nifflas (August 1, 2013 at 5:34 PM).

  • Goodbye Nifflas. I hope you keep making awesome games!

    *Says like General Pepper from the Star Fox series* Good luck!

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Bye Nifflas,
    Thanks for sharing so much with the community. The Great Work open-source has really helped me improve my coding & Nightsky has set the bar high for MMF2. Many developers can learn from the path you took to get to this point, and you've paved the way for others to strive for the same success.

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  • Oh, this is very sad. I always liked Nifflas' games, he was an example to follow and one of the most knowledgeable MMF2 developers around. Good luck in your upcoming projects, I'll always keep an eye on them. :)

  • Hey Nifflas, good luck in your future projects, I'll keep following your work! :)

    I'm with you on all you said. I've been a persistent evangelist of MMF and TGF here in the Brazil gamedev community, as I think for beginners it really gives an unvaluable opportunity to deal with game design stuff before getting too deep into the technical side - and for me as well it was probably what made me stay long enough to actually make games (not only technical tests)!

    I really see a difficulty in migrating to more advanced coding in MMF. Before anything else, many complain you can't do advanced stuff in MMF at all, but what they mean is that MMF doesn't have the same 1-click native support for all possible advanced stuff one could think of (of course) - still, with some creativity and general programming logic, MMF is incredibly powerful! The difficulty to migrate to more advanced implementations really is in the lack of native script support that easily 'talks' with MMF functions - I don't mean doing that through an extension, but at the core. The way to go is creating custom extensions, but that process is bureaucratic (compiling, replacing the extension files in MMF folders, rebooting MMF so that it recognizes the updated extension, not to mention the dev kits are not that friendly). Outside of extensions, the bottleneck is performance. To illustrate the point, when we migrated the conditions that handle positioning of collision detectors to be done through an 'attach object' extension instead of MMF regular actions, we got like 30% more fps in The Journey of Eko! I'm such an enthusiast of MMF, I'd be more than willing to volunteer time to boost its support to advanced usage! All that to say that I really understand your reasoning.

    Nifflas, you will be missed. Thank you so much for your huge contribution to this platform, and best of luck out there! When you have some time, I'd love to hear your insight on how doing things directly through C# compares to MMF in terms of production pipeline, pros and cons, etc.

    Anyway, see ya, and once again best of luck!

    Gabriel

    Gabriel
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  • Thank you so much for those examples and postings which has help me :).
    Sad to see you go, good luck :D

    Play my latest MMF game : Please login to see this link.
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  • Nifflas Good Luck! Your games inspired me from day 0 to this very day! Have a good trip to wherever you are going now and a cool new start!

    Just as a sidenote: I am working in a games company in Munich at the moment - it´s cool for we have a lot of projects - but it´s all about money in the end (biz). We were talking bout indies the other day and your name was one of the most used! Made me smile for i know you more or less from this forum for years now :)

    So always remember: time flows like a river and history repeats! See you again (at the latest when mmf3 is arriving ^^)

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    Gamedesign - Music - Sfx

  • Oh, this is very sad. I always liked Nifflas' games, he was an example to follow and one of the most knowledgeable MMF2 developers around. Good luck in your upcoming projects, I'll always keep an eye on them. :)


    +1

    Nifflas, you're an inspiration to all of us. God bless!


    +1

    Maaaawww, youll be back some day :)

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  • This was your natural progression Nifflas, we all saw it coming. Thanks for doing what you did for the Klik Community.

    You're a Gentleman and a Scholar. :P

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  • Thank you for everything you have contributed to the community all over the world. Best of success to all your projects!

    Always do good things! Learn, help, play, & adapt.
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