Advanced Raycasting Extension?

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  • @Dishtron Hayo and MattEsch stopped working on Fishhead 3D, but MattEsch carried on with Stone Goose family of objects (He released even SG level editor or sth like that). But I never heard that extension itself was stopped.


    Unfortunately, I've tried contacting him about the Stone Goose objects, but he hasn't responed. Also, MattEsch seems to always be on ClickConverse now, but he doesn't ever seem to say anything or respond to questions, so I'm not sure if he's working on them anymore.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Hi everyone, I'm still interested in the project. Anyone know where I might be able to find someone who could make this extension a reality?

    Follow my game dev on twitter Please login to see this link.

  • I think Andos has managed to make a raycaster in MMF2 before using the Overlay Redux object, and he's also made extensions before, and he's been able to make a raycaster using the Navigation Mesh object (which he made) and the Surface object as well. He's also made graphical extensions before (he made the parallaxer object), so he seems to be able to make graphical extensions. You might want to ask him about it. :)

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Here's a fairly simple and fast 1-reflection raycast example I made a while back. Please login to see this link. It can be adjusted to suit however many reflections are needed, but it's limited in that it requires more events in order to add more reflections. If you ever need a simple variation of raycasting, this could be it. I used the advanced direction object, but you don't really have to, and the surface object which is simply for visual purposes. Everything else is done with active objects.

    Oh CRAP I have work I need to be doing, bye!

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