Hi! im making a game called undeadslayer2, when i jump to next frame or wish to jump to a specifik frame it it jumps back to ouya menu.
i succeded to make my level work but runs a bit slow sometimes.
When the game crashes i call it crashes anyway when it jumps back to ouya menu. i have no idea whats going on. so i just test and test till it works. Now im stuck. when i want the game goto next frame/next level it jumps back to main menu. WHY?!
I have to many objects? some objects that doesnt work? to heavy? how do i know when its to heavy?
ive taken away so many things on the game like jumping a frame by release O. and grafics.
details about my game;
its 800*600, 256 colors, compression level normal, compress sounds on, compress the runtime on,
framerate: 60
multismaples ON
play sound over frames ON
display mode: Standard
require GPU ON
Disable defualt button behavior ON
Force play from 10 seconds
Category Game
build & run: *Internal storage
Display mode: OpenGL ES 1,1
screen orientation : Landscape
display: strech to fill
Image compression: none
smooth resizing: ON
No ads
no permissoins.