Set RGB vs. Scaling a small active for efficient transitions

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  • So I just realized I could set the frames RGB to (0,0,0) and then fade it back to (255,255,255) for transitions between frames.

    Is this less or more cpu intense than making an 8x8 black active, scaling it up, and then fading it away using semi-trans?

    Thank you

  • I don't know, actually. I usually use the black active method, but this sounds like an interesting way of doing it. I think the main problem with it is that I think it's an HWA-only feature, so it might not work for all runtimes.

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  • It would render slower on quite a minimal scale, however I would strongly recommend the 8x8 active > upscaled and semi-transparency being applied. This is the most optimised way of doing it. Fading a frame would mean the runtime having to fade the entire scene whereas the active method would be applying the fade to just on active, that is only 8x8 just upscaled to fit the frame.

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