Amazing! Big ++++ for OOB multiplatform physics!

About MMF 2.5 :)
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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MMF2.5 sounds like it's awesome!
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I watched the live stream earlier today, and I'm ready to prepay for this. It looked FAST. Else If & Screen Zooms are appealing and I believe I heard that fast loops have been reworked, though don't quote me on that.
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I saw some things about a Mac editor on your Facebook page. Is that 2.5?
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Super excited for this. I'm most excited about the scene zooming/rotating, it's a major feature that's always been missing from MMF2 and is especially important for the smaller screen sizes on mobiles and tablets where zooming in and out is very useful in a game or app. I've been holding off on a lot of cool ideas because of the lack of this in the past, so I'm really happy it's in 2.5
Instant buy for me. If you need beta testers sign me up!
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I would also be interested in beta testing if you guys are going to do that.
Some of those extra features sound juicy even though our current project may not have a need for them.
I'm also interested to see what kind of optimization features are going to be implemented, as I could certainly use a performance boost for when I export our game to other platforms.
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take all my money pls!
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Well, This is more then just interesting.
I know I will purchase it, but will there be a linux version? Not that I expect one, nor is it any sort of tipping sclae for purchase just curiosity.The ability to xport and edit C++, and javascript source coding pretty much take the cake for me.
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Thanks Jeff for the fast Reply. All the Features of MMF2.5 and HTML5-Exporter sound GREAT and i' m realy looking forward to it. If You need more Beta-Testers, count me in please.
With kind regards,
jahkri -
I can only repead what THE CAT said
Woooooohoooo! yeees
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Aaaaan just because this is just the right post: POST NR. 500 in the best forum on this planet!
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Apologies if this has already been answered, but will Fusion 2.5 convert current MFA's to the Fusion 2.5 format? I ask this because I saw that it had a new expression syntax (object.function(parameters)).
As always, really great news from CC - I'm psyched for 2.5!
Edit: nevermind - found one of Fano's tweets (thanks for doing that by the way) that said Fusion 2.5 will be able to open MMF2's MFAs, but not the other way around.
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Does anyone happen to have a link to the presentation of MMF 2.5? I missed seeing it live, and can't find it in the archived videos of Justin.tv.
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This sounds great. Will old MFA's will still work for 2.5?
Also will this new physics thing possibly work as an alternative for 4 player platform movement? (just a question lol) -
The screen zoom thing looks really nice. Is it a new MMF rendering engine for a zone (ie. x1y1,x2y2) thus being able to zoom out past the game window size? Or is it a big game window that's just zoomed in/rotated as you can do now with shaders? I'm very excited if it's the first case!
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Just heard about this! Looking forward to hearing more about it!
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These are notes I took from Please login to see this link.
MMF2.5 (beta/sale in Q4 2013)
- Standard + HWA + Uniconde all merged into one, with free limited HTML5 runtime, better UI, and reduced MFA size.
- Can open MMF2 projects (backwards compatible)
- Cheap upgrade for existing MMF2 owners
- Individual Exporter settings
- Extensions from MMF2 will work with MMF2.5
- Steam exensions (for MMF2 as well)
- Added an auto-hide setting for the layer toolbar.
- Can reskin the event editor
- Can place pictures directly into the Picture Editor
- Event editor: can search/filter events, conditions, and actions, comments etc.
- When inserting object: can search for it by name, description, conditions or actions.
- Event editor: Based on mouse position it will highlight rows/columns.
- Better syntax: object.function(params)
- New actions.
- Distance, angle, range, random range, expressions.
- For each in timer conditions.
- Screen zoom in all runtimes.
- Gesture recogniction for multitouch (you prerecord them first)
- Box2D physics built into MMF: 9 movmeents, 7 new objects. (hotspot being center of mass)
- Classic movements have been updated to work with the new physics system (ball, platform, racing etc.)
- New particles object, and physics objects
- "Clickstore" built in: can sell objects, examples, tutorials, libraries or click games. (70% of money goes to you, 30% to clickteam). There is a clickstore currency called "ClickCoins".
- More keyboard shortcuts.Fusion 3 (new name for MMF3)
- Works on Windows, Mac, Linux, Tablets from the start.
- Not backwards compatible (can't open files from MMF2 etc.)
- 3 editions: Free, Standard, Developer.
- "perfect and powerful"
- "F3 will remove MMF virtual machine.
- C++ for Mac, Windows, iOS, Flash, Anroid. JavaScript Runtime for HTML5. No XNA/Java/PS Vita/PS
- No Xbone/PS4 support, maybe later.
- compile events to native source code with usage of CTLib.
- "Easy multiplatform extensions thanks to new background."
- "clickstore" built in.
- No 3D, focus is on 2D (though someone could make 3D extensions for it).
- Multiplayer: Integrated and very simple.
- Faster runtime and shader stacking
- Parenting system and improvements to global events
- Team support not done but is on to-do list. -
Good solid recap - more info shortly when all the staff returns home.
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