Greetings!
So, I've been randomly having and receiving reports on some of my actives getting randomly replaced by other completely unrelated actives during runtime. It's very intermittent and seems to happen more after playing the game for an extended duration.
For example: I will defeat an enemy "Dragon" and it should create some "Flame" actives on death. What is happening is "Dragon" will be defeated but instead creates "Tree" actives in place of where it should be "Flame" actives.
If I get it to happen to me again personally I'll try to get video - but just wondering if there was something I can to do make sure that it doesn't happen at all? It's pretty rare (and quite funny, really) when it does happen but I'd like to have my game refrain from these shenanigans. Just wasn't sure if it's a known issue or not, its been happening for a good few MMF2 builds now. Perhaps my game is just getting too big for its britches. Heh.
-Don