[Indy Game Project] Inexistence - MMF2

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
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    Developer: Jonathan Brassaud / Falco
    Type: Plates forms / Action / RPG
    Support: PC/iOs/Android/XBox360
    Language: English / French
    Output: December 2013
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    Inexistence is a indy video game with retro atmosphere, aiming to be inspired by the biggest hits of the 16-bit era, like Castlevania, Mario, MegeMan, etc...
    The game offers you to embody Hald, a young boy who has to go save his sister kidnapped.
    He thus have to travel many different levels, and advance alternating phases of platforms, combat, and strategy, in order to complete his quest.


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    Hald can move, run, jump, and attack enemies who will get in his way.
    Each defeated enemy, he will receive experience points to increase his level and customize their skills.


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    * Trophies / Achievements to unlock
    * Multiple levels of difficulty
    * Time Attack Mode with online ranking
    * Shop, with many items to buy
    * And many other surprises ...


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    NEWS SCREENS SEPTEMBRE 2013

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    This is an old video, is no longer current, but allows anyway to get an overall idea of the game


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    Menu Game.


    The game is almost over, but there are still some details to improve in order to offer an experience of the best Thurs
    In addition, a contract is currently under discussion to export the game on Ouya.


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    Special Thanks


    Left Project : Romain DESMARECEAUX/Omegabowser And Jonathan PICQUES/RootKernel
    My Girlfriend : who despite his total ignorance to the world of video games, is very interested in my work and give me some advice (pertinants. .. or not: 3)
    Hu Lijin : For the future English translation


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    I hope it will please you, and sorry for my English a little bit bad ...:p

    Developer of Inexistence available on Steam :
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  • News en Français ! :p
    Pour ceux qui ne le savaient pas, Inexistence a eu son propre stand, et a été présenté en live au Retro (no) Futur, un salon sur le jeux vidéo à Cergy.
    Contre toutes attentes (enfin mes attentes xD), le jeu a vraiment fait un carton, les joueurs ont été très nombreux, de tout age, et les critiques vraiment bonnes, malgré les quelques bugs (parfois gênant, mais que j'ai pu corriger sur place) et soucis d'équilibrages.
    Les joueurs ont vraiment été attiré par l’esthétisme du jeu, j'ai eu droit à énormément de compliment sur les graphismes.


    Bref, ça motive vraiment, de voir son travail attirer les foules, les gens ont vraiment perçu l'image que j'essaye de donner avec Inexistence, à savoir retrouver un jeu de l'époque 16 bits avec pleins de références.
    Une excellente expérience, ma première dans un salon, et mon premier face à face avec les joueurs, puisqu'à ce jour je n'avais jamais réellement posté mon travail en tant que créateur.


    D'ailleurs, j'ai eu droit a une interview, si ça vous intéresse :

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    Interdit de se moquer de mon accent :p


    Aussi quelques photos :


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    Et puis une vidéo plutôt touchante à mes yeux ou un jeune joueur s'acharne pour finir la démo (et il a réussis !)


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    Voila, et puis j'en profite pour dire aussi que je recherche 4-5 beta testeurs pour la démo qui arrive.
    Elle fait un peu moins de 30 minutes, et il ne devrait pas y avoir beaucoup de bugs vu que je travail là dessus depuis 3 semaines, mais sait on jamais.


    Voilà, donc si ça en intéresse certains, n'hésitez pas à le dire ici où sur la page Facebook du jeu (Please login to see this link.) :)

    Developer of Inexistence available on Steam :
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  • Bravo Jonathan (ou Falco)...

    grosse m*** pour que ton projet aboutisse...(je croix avoir lu que cela fait plus d 1 ans et demi de boulot...)

    si tu es en manque de testeurs,je suis preneur...

    bonne continuation..;)

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  • Merci à vous deux ! :)

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    I had not talked too much, but you should know that the game will go for much in this castle.
    The game is sort of the legacy of my old project, Castlevania MOS, a Castlevania Fan-Game. for those who remember.
    I hope you enjoy it :)

    Developer of Inexistence available on Steam :
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  • Merci ! :)
    That's it !


    After months of hardworking, we're finally proud of the Kickstarter campaign launch !
    Now this is serious, we're in ! We wish earn 30K for the game development.


    If it works, we could manage our dream & live with our passion !

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    Do not hesitate to share the info with your friends !

    Developer of Inexistence available on Steam :
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  • After many years, a full version release on Steam, and many improvements to make the game better, I'm pround to announce that the Rebirth version of Inexistence will be available this summer!
    Here is a trailer to show you that :
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    Hope you will enjoy! :)
    I may looking for a publisher or someone who will be able to manage all the marketing campagn for the release... if you have some informations, don't hesitate to contact me by PM or Mail!

    Developer of Inexistence available on Steam :
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  • The game is now on Steam!
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    Don't hesitate to pre-order of you don't want to miss the release! Please login to see this picture.

    Developer of Inexistence available on Steam :
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