Gestion du son android

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  • bonjour,
    Je develope un jeux educatif et j'ai besoin de pouvoir utiliser du son de bonne qualité(pour qu'on puisse entendre des mots ou des syllabes).
    Pour la version pour ordinateur de bureau il suffit d'utiliser l'objet directshow mais pour la version android il n'y a pas l'aire d'avoir grand chose.
    Si qu'elle qu'un veut creer une extension pour la prise en charge du son sur android je suis pres à payer, dite moi vos propositions.

  • Erm, MMF2 has built-in support for playing sounds (using the "play sample" action under the sound object). What sound format do you have in mind? MP3? If so, don't use MP3, since it has an expensive license for usage in anything. OGG is good, from what I've heard, though I personally use WAV files.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • J'ai utiliser google traduction pour comprendre t'a réponse car je ne connais pas l'anglais.
    Je veux utiliser du WAV ou du ogg sa n'a pas beaucoup d'importance du moment que la licence ne coûte rien .
    Pour android je n'ai trouver aucun support intégré, il n'y a aucun objet audio.

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    I used google translate to translate your answer. As I don't know french, anyway, I have highlighted and pointed the "audio object".
    Might help, might not...

    - BartekB

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