Remove or keep the 'Ellipse' feature of the Quick Backdrop Object?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Ellipse feature: Remove it or keep it? 27

    1. Remove it, I don't really use it (25) 93%
    2. Keep it, My game relies on it (0) 0%
    3. Don't know/ Don't care (2) 7%

    Hi everybody!

    I'm currently working on optimizing the iOS runtime's graphics performance and prepare it for Fusion 2.5's extra lovely features such as the ScreenZoom object (rotation and scaling of layers).

    To do that the best possible way I've noticed during my code reviews that the rendering code is unnecessarily complex in some areas because of the "Ellipse" feature in the Quick Backdrop Object.

    So I'm asking you here: Does anyone rely on this feature at all? Can existing games who use it use another way of drawing ellipses?

    Mainly: Do you mind if such a minor feature is removed from the runtime in order for us to make the iOS runtime better and possibly faster?

    Please login to see this picture. Please login to see this link. - Please login to see this picture.

  • Hi everybody!

    I'm currently working on optimizing the iOS runtime's graphics performance and prepare it for Fusion 2.5's extra lovely features such as the ScreenZoom object (rotation and scaling of layers).

    To do that the best possible way I've noticed during my code reviews that the rendering code is unnecessarily complex in some areas because of the "Ellipse" feature in the Quick Backdrop Object.

    So I'm asking you here: Does anyone rely on this feature at all? Can existing games who use it use another way of drawing ellipses?

    Mainly: Do you mind if such a minor feature is removed from the runtime in order for us to make the iOS runtime better and possibly faster?


    Hmm, one of my games uses it, but, then again, I could probably just replace it with an active object. I don't have the iOS runtime, though, and said game wouldn't really work on iOS, since it is a not-so-optimized platformer. I say that you can probably remove it. If MMF2.5 removes support for it completely, then maybe MMF2.5 could convert quick backdrops that use the ellipse feature into normal backdrop objects, so we don't have to go through all of our objects and do it manually.

    My Please login to see this link. (which I actually use), my Please login to see this link. (which I mostly don't use), and my Please login to see this link. (which I don't use anymore pretty much at all really). If there are awards for "'highest number of long forum posts", then I'd have probably won at least 1 by now. XD

  • Why on earth would anyone use an ellipse for a quick backdrop?
    Well, I guess someone might... but it's pretty darn easy to draw an ellipse and use the ellipse graphic with a regular backdrop.
    I've only ever used quick backdrops for flat colors or gradients.

    I vote to nix the ellipse.

    - Fun is fun.

  • Never used it. I vote remove it if it's a pain to code :)

    Creator of Please login to see this link. & Please login to see this link.. Always working on some exciting game development projects! Check out the latest at : Please login to see this link.

    Follow me on twitter Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!