Demo 6 of It Never Ends is up. Feedback is needed.

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Demo 6 is up. Download it here:

    Please login to see this link.

    Before I go on, I have an offer for you. If you give me feedback on my game, I will give you feedback on a game that you made. Let's help each other out.

    Finally, this is starting to feel more like a game, and less like an experiment. Some destroyed aliens now drop resources that the player can pick up. If you survive all of the alien waves, you'll find yourself back in the ship yard with any resources that you managed to pick up. New waves of aliens are waiting for your return to the front lines.

    But wait, there's more:

    The player's ship now smoothly accelerates and decelerates now.
    The Deflector option has been removed (to be replaced with special abilities later).
    The player's ship bounces off of the edge of the screen and takes damage.
    Alien Dodging is less of an advantage (less duration and higher energy cost).
    Aliens will save energy for weapons, or movement, depending on their generated preference.
    The player's energy regeneration is faster.
    Aliens don't arrive as fast on the screen.
    The player's ship is more durable.
    Aliens randomize their construction/strategy a little every 10 waves. This method is crude, and will probably gets an update all to itself later.

    The Next Update

    My original goal for this demo was to fix major bugs and balance different factors. I've fixed all the known bugs to date except for "Runaway Aliens,"that leave the left and right edges. When it comes to balancing the game, I've realized that I can't balance different systems until they're all in place. So, I'm moving forward with the aliens' special abilities. At the moment, there are 14 special abilities, and the aliens will have two of them in each generation. Some, are already in place, but here is the complete list:

    Independence
    Phasing
    Flaming
    Stealth
    Hordes
    Illusionary
    Reflective Armor
    Kamikaze
    Ultra Light
    Durable
    Explosive Blaster
    Guided Blaster
    Warp
    Reserve Power

    The Far Future

    Special abilities for the player are on the To Do List for the distant future. After that, I'll attempt to balance all of the systems. The next thing on the list will be to generate alien graphics that are based on their construction.

    NOTE: I left a debugging cheat in the demo. Press F5 during battle, and the next wave will be your last.

    Please send me feedback on my new 2D space shooter, It Never Ends. Please login to see this link.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!