I'm using Mokhtars Integrated Path Planning object (MMF2 dev only) for pathfinding in a little game.
Moving an enemy to a fixed location works smoothly, no problems.
When I try to use the object to make my enemy CHASE the player though, there's a little issue- it flickers direction every x time it runs the path planning event. It looks unsightly like the enemy is having a seizure.
Attached a basic 4 line example to illustrate.
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Anyone know a workaround or what I'm doing wrong?