So when a vital frame in a game I'm making started going haywire out of nowhere in weird ways, it took me more than a day of relentless testing and switching around to figure out what was causing it. So far as I can tell, this is the culprit:
The frame just got too complicated.
I was able to conclude this once and for all by making an active and just giving it dozens of self-contained Value events that don't influence anything, yet STILL its presence causes the frame to mess up.
So yeah, I guess there's just too much going on in this frame. Anything I can do to get around it?