Not in this version, but it is in my task list : I'll do it after the release.
The screenzoom object allows the zoom and rotation of each layer individually with nice smooth animations. Very simple to use also.
Fusion 2.5 feature list
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Has the extension SDK changed much, or will it be roughly the same?
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Excellent François, because although we have covered the video with exporters, on PC and Mac do not have how to play MP4 video to our games.
Also I wanted to see if Fusion 2.5 will accept gamepads MFI in iOS7?
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Just curious, how's the mac editor coming along?
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I cannot wait. Is there anything you can announce on pricing?
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Thanks for the update! This is looking very promising indeed, with a number of long-time annoyances fixed and a few exciting possibilities
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Je peux vous dire que le jour ou un Angry Birds like fait avec MMF2.5 avec une bannière "Fait avec Clickteam Fusion 2.5" sort sur l'AppStore, Clickteam devient milliardaire
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Francois so there will be no scale object for Windows Runtime, is that correct?
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If what Fano asks is true, will this be a consideration for Fusion 3, and will it be remedied with certainty then?
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If this has been addressed before, I apologize, but I couldn't find the info...
Will Fusion 2.5 or Fusion 3 be able to output a Windows 8/8.1/RT/Phone Visual Studio Project for either native formats or HTML5?I had to move to Construct 2 so that I could develop for Windows 8/RT this past year but would love to come back to MMF. No Visual Studio output would be a dealbreaker, unfortunately, unless MMF was going to have the advertising and everything for the package manifest requirements built in.
Thanks,
Steve -
Fusion 3 will be able to export to C++, and MMF2.5 will have an HTML5 runtime (Fusion 3 will, too, but that's aside of the point), so you might be able to make extensions for MMF2.5 to make your game/app able to be put on the Windows Store (though I'm not sure).
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Do we get silk icons? We better get silk icons.
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Will the mac version be a separate purchase? Also, will I be able to seamlessly work on a project on my macbook (when not home) and my pc (when at home?) I'm assuming some kind of hwa issues will arise?
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What kind of MFA image compression are we talking about? 10% 50% 100% 200%?
Also, would it be possible to edit the saving system a little bit? We can't go over 2GB now so I was thinking would it be possible to "split-save"?
For example like if your MFA file goes over 1GB it starts to save to another file. project_01.mfa, project_02.mfa etc. And when loading a file it would "merge" the parts?
That way we could avoid the 2GB limit which is pain in the ass, at least with current saving system since it does not seem to compress images at all.- Jesse
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J3sseM , It's very nice idea for split mfa files. I think it's not very hard structure for add it to 2.5 for CT.
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Jeff uploaded a video:
Please login to see this media element. -
thanks
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Jeff uploaded a video:
*Video removed from quote to make the quote smaller*
Nice! It's good to finally have a clear and publicly-available video for MMF2.5. -
This video was meant for a online class -- its a basic interface overview.
Not really meant as a 2.5 demo as it does nothing you can't do in 2.0 -
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