3D Openl Gl Engine

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • This is an Open gl 3D engine which includes
    3D Environment
    3D Models
    3D Model Textures
    Wall Collision
    Mouse Aiming
    3D Model movement
    Drawing Textures
    2d MMF users interested in 3d should give it a try

    Engine in action
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    Zip version
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    and rar version
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    and you can get the ogl extensions here
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  • The source code gives me an error: Cannot load OpenGL.mfx

    :(

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  • Yes i have that same problem. Read the readme, Before opening the mfa file I have to create a new (blank) application.
    Then you have to insert the object OpenGl.mfx into blank application from file by clicking Insert Object then "From Files" and selecting File OpenGl.mfx in your MMF2 Runtime folder.
    Then the Extensions window should go blank. Click Close. Now Click Add Obect again and Click The Refresh button. Scroll Down and you should see the extension OpenGl.mfx as a Purple cube icon.
    Add that extension into your blank application and now you should be able to open the MFA file, with the blank application open still.

    I have this problem and i always have to make new blank application before loading the mfa file. It may be that the opengl extension is buggy.

  • Okay, I'll try that, path. Thanks for the info. :)

    EDIT: It still doesn't work, unfortunately. I think it might be an old version of the object that you are using, since, last time I checked, the OpenGL object shows a red cube as its icon, not a purple one (I don't have any version other than the one you gave me on here yet, though). I think I have an idea, though...

    EDIT 2: It didn't work. I tried copying the version from my old laptop (which worked great), but it still didn't work. :(

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    Edited once, last by happygreenfrog (October 29, 2013 at 3:31 AM).

  • Okay, I'll try that, path. Thanks for the info. :)

    EDIT: It still doesn't work, unfortunately. I think it might be an old version of the object that you are using, since, last time I checked, the OpenGL object shows a red cube as its icon, not a purple one (I don't have any version other than the one you gave me on here yet, though). I think I have an idea, though...

    EDIT 2: It didn't work. I tried copying the version from my old laptop (which worked great), but it still didn't work. :(

    Actually yes, its a redish cube icon. The only way i can show you the steps is a youtube video, if u want. But it could be some version issues.

  • Actually yes, its a redish cube icon. The only way i can show you the steps is a youtube video, if u want. But it could be some version issues.


    I would appreciate it if you could show me.

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  • I tried that, but, sadly, it doesn't work for me. Maybe it has something to do with Windows 8? If anyone with Windows 8 can open it, let me know, so I can know if it's something else that is causing it...

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  • Is that the one that you uploaded?

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  • Actually yes it is i just tested them. Can i ask you, does the opengl.mfx extension even load/work for you? Have you tryed importing it into a new application? you know, the red cube icon.?

  • I have tried, it doesn't show up when trying to add it to a new application, either, even after following your steps for getting it to show up. :(

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  • Hey, path, the version of the OpenGL object that nivram uploaded to the owner's lounge works quite fine. I think the problem was the lack of glew32.dll in the zip file you uploaded.

    EDIT: Okay, now that I've looked at the source code, I can tell you that there are much more efficient ways you could have done it. For example, you could have used the ForEach object instead of a fastloop. Still a nice example, though, especially since it shows me how to combine the OpenGL collection with the OpenGL object (something Looki told me was possible that I couldn't figure out).

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  • Hi Path

    I looked in your application and it looks cool. Thanks
    You have many things going on and everything is new for me. But I will look at it now.
    Im very curious how you did it, do you have time to make a Youtube video how you started a opengl engine in mmf. From the beginning to end?

    Also thanks to marv for uploading Opengl + examples.

    I was trying blender, (3d program) but this is a new easy way to make 3d, just waiting for a tutorial about how it have been done :)

    warlords

    My Youtube Channel:
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  • Warlords, i might consider making some tutorials once i'm able to get more stuff done with it. But its about getting to know the opengl functions and what they do, even i have some problems knowing all the functions still.
    But this extension is easier then using lua script coding opengl.

    Also, understanding the vertex and texture cordinates functions( to draw ceiling and floor textures and stretch them out properly ) is ruff to do, at least for me it is.

  • Hi path

    I have a question about add a Model like ms3d format. I searhed the net and downloaded a few models. Then I was trying to add it in your 3d game.
    But it crash for me. Then I tryed another example and it crash again.

    I was wondering how you did it? Which 3D program did you use, because I have Blender and MilkShape 3D 1.8.5 installed. Bad Milkshape isnt free version, second
    I can't export it as a MS3D format on both programs. Which 3D program did you use?

    I have made a Video, It's in Hd and sorry for the big size. You can download it here!

    Link: Please login to see this link. or view it...

    Well it show you how to open your file. Then I tryed some Ms3d models to add in MMF, but it crash....How did you do that?
    I was thinking about converters like (3ds to MS3D) but Im not sure if it works either. Then you have a Animation on one of your models!

    Thanks

    Warlords

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  • MMF crashes when you import too many models into the ms3d extension, Or when the 3d model file sizes are too big. Theres a certain memory the ms3d extension can take.
    So instead of importing models into it, you can either load the 3d model from file (best way), or you can try and create another ms3d object in your application with no models imported, and then try importing a 3d model.

    And I use Milkshape, Its the only format you can use. Also in your video, you can save .ms3d files in milkshape by clicking Save As instead of Exporting.
    Heres a pic on howto load 3d model file Please login to see this link.

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