Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Please Help! I got this to work once a while back but i guess i must have forgot to save. :( So I have global counters representing my health, ammo, etc... and i have a purple active object at the end of frame 1. when you collide with the purple active object MMF2 saves the frame position to bin(1) and after frame position is saved you are taken to the next frame. Because all my counters are global, when you are on frame 2 you keep all your guns, health, ammo etc... The global counters work fine! There is the same purple active on frame 2, and it does the exact same thing when you touch it. Save frame position and then jump back to frame 1.

    But when you return to frame 1, all the enemies you killed are still dead, but the counters are how they were when you saved the frame the first time. Aren't they supposed to be what they were when you saved them the second time? What am i doing wrong?

    Please respond asap and if someone can get back to me by monday I will promise them a free copy of my game!

    Thanks to all who read and double thanks to all who answer!

  • Hi Kolar_Games!

    You don't need to promise free copies of your game for help. CT community is very helpful so just feel free to ask! :)

    But that sounds odd. It sounds like you are altering the global counter values somewhere in the start of the frame.

    Double-check your counters are actually global, try to rename them and do some value checking.
    Try to check your event editor's counter events, see if you are altering them. Are you for example loading values to those counters somewhere? INI file etc?

    - Jesse

    Currently working on Please login to see this link.
    Released games: Please login to see this link. and Please login to see this link.

  • I was just about to quit trying when I was visited by the spirit of global events. The spirit of global events showed me the way and taught me to make all my local level swappin' conditions in the global events! I did this and I don't know why, but it worked! Thank you J3ssem! You have helped me more than you will ever know!

  • Lol. Nevermind. I guess it didnt sort out at all. Gurrrr. I am so frusterated. Can I send you not my actual game but the game i practice coding on? I would love if you could look at it and see why nothing is working. Ughhhh... Been coding for 4 days and i think it might be an mmf2 problem.

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