Hey! I've recently installed MMF 2.5 and my game seems to run perfectly well with it! I'm very happy with this.
1. Turn off skin + crosshair/highlight: The only issue I have with all the new great stuff is the skinned event editor. Is there a way that we could turn this off in the preferences, including the crosshair/highlight lines? I find it's about 30% slower to navigate around the editor, compared to the 2.0 version, and it'll definitely slow down productivity in the long run. Just an option to make the editor look like the one in 2.0.
2. Compile blank frames: an option in the storyboard editor (a tick?) that lets you select which frames you want for MMF to compile as "blank frames". That way, ticked frames just get replaced by empty frames, increasing compile speed for tests or for any other purpose.
3. Expression editor: remember line breaks - Another thing that would be really good to have is an expression editor that remembers linebreaks. If possible, it would be great if we were able to add comments with a // string. Therefore, code like this:
QuoteLeft$(STRING, Abs(Len(STRING)*Min(0, Find(STRING, " [', 0)))+Max(0, Find(STRING, ' [', 0)))
...could look more readable like this:
QuoteDisplay MoreLeft$(STRING,
//'Delete' string if bracket is found
Abs(
Len(STRING)*Min(0, Find(STRING, " [', 0))
)
//Blah blah
+Max(0, Find(STRING, ' [', 0))
)
4. Anchor point when resizing the frame -- Basically something like the way you can resize the canvas in any modern image editor: you're able to anchor 1 of 9 points to keep the content where you need it:
Please login to see this attachment.