Hmm.. Fusion 2.5 tells me that the new Physics objects are compatible only with Android and Windows runtimes. How to get those for iOS?

Physics objects for iOS?
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
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Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I had yet to test iOS stuff but this is a real shame if true, I have to presume android has the physics events because it's how the android version runs, something like a virtual machine inside a virtual machine which is why the android performance is not so great in MMF2.X
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Same for ScreenZoom as well... Extension manager shows compatibility only with HTML5?
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The physics objects work fine in the iOS runtime for me. This is on the final release of F2.5.
Just make sure everything is updated. The iOS exporter and F2.5. -
Physics are supported throughout all the platforms. Android and iOS are the only ones that have been ported to 2.5 so far... I think what you're experienced here is just a bit of a glitch with the extension listing. You can still drop the objects in and use them...
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Ah that is good to know!
I have all the up to date expansions but not actually used my mac today to make anything iOS related.
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Found them now for iOS after re-running the iOS installer (also the ScreenZoom). Thanks.
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Where can I get the latest iOS installer?
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In the ios owners lounge
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